Hello World. We’re Sandbox.
We’re the holodeck company.
We combine motion capture in real time with virtual reality technology to create a new medium that is the closest thing to the Star Trek holodeck that exists, and we’re bringing it to a neighborhood near you.
You were promised the holodeck, and what you got was this:
Two floating controllers with a disembodied head sitting in a chair by yourself at home alone.
That’s why we’re excited to announce that we’ve raised a significant Series A led by Andrew Chen from Andreessen Horowitz, with participation from Mike Maples / Floodgate, Stanford University, TriplePoint Capital, CRCM, and Alibaba.
We’re going to use this capital to do the following:
- To take our Sandbox holodeck platform to the next level, so that it remains the most social and immersive experience you can have with your friends.
- To build out the next generation of our Sandbox Experiences. We’ll have a lot to announce here in the coming months — from a partnership with one of the most recognizable franchises in the world, to our unique take on esports.
- To continue to expand across the country and the world, so that we can bring a holodeck to your neighborhood.
We believe this is a new platform and medium that is something entirely different from VR as we know it.
We don’t accept the digital dualism that segregates the virtual from the real.
We believe the Sandbox experience isn’t just virtual reality — it’s better reality.
It’s a better reality that transforms you and transports you.
It’s experiences where you can bond with friends on new adventures.
A reality where you can be what you want to be and go wherever you want to go.
We think it’s nothing less than the ultimate and final medium of expression.
Every new medium that we as human beings have created opened up new avenues of expression, increased fidelity of experience, and opened a new platform for distribution: from the painted image to the written word, from the first voice recordings to movies.
We believe this new medium is not about better movies or a more immersive game. It’s something else entirely, and we as an industry will need to learn from the best of both mediums — movies and gaming.
It’s a medium where narrative is just as important as agency and consequence, and we couldn’t be more excited to explore this great frontier with Andrew, Marc and the Andreessen Horowitz team.
More soon.