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I just recently started planning and running serious UX workshops. Not that I hadn’t done this before at other jobs and while teaching. I’ve attended and ran workshops for most of my adult life, some for kids, some for adults, some for fun, some for work… But it’s different when a client is paying hundreds of thousands of dollars for the work you’re doing and the workshop in question is ~5600km (~3500 miles) away and you have people flying in from all over the world. It puts a little pressure on what you’re doing.

As I would, I panicked a…


Please don’t show me your footers…

I’ve always been fascinated by editorial design, specially since I made it into UX and even more so, after starting at a best-of-class design agency, Code and Theory, where editorial design is like that child you love the most. …


Thoughts on Upclose v5 (Bouncy Bolognese)

When I started in Upclose, about 2 months ago, I found an amazing team who fought for survival in an industry that had been invaded by two major live video products with way more resources. So first things first, I set off with the idea of creating a roadmap strategy that would put our product’s features in front of the competition’s and thus help us grow in awareness and recognition.

So I sat with the team and listed the user and business needs and mapped out a set of functional groups, like packets composed from a series of simple and…


When done right, this new visual language brings more and better opportunities for interfaces to give users animated feedback on their actions.

Ever since it came out, I’ve been an advocate for Google’s Material Design and the ease with which it brings real life behaviors to digital interfaces. It’s made jobs easier for non-UI designers: interaction or experience designers now have the tools and guidelines to create hi-fi mockups and prototypes with very little effort, using one of the thousand UI kits we can find online for free. …

Rafa Torres

Experience Designer. Prolific Knoller at @CodeAndTheory

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