Rip and Tear: How Doom Changed the Gaming Landscape
The iconic franchise has a long history of innovation and controversy
Blood, gore, viscera, shotguns, demons, chainsaws, violence, and heavy metal. These staples encapsulate what is means to play a game in the Doom series. From the classic Doom to the divisive Doom 3, all the way to the upcoming Doom: Eternal, these games have been monolithic in defining what video games are and what they can do. It would be difficult to argue that the modern day first person shooter (FPS) genre would have become what it is if Doom had never existed. From Quake to Turok, Half-Life to Bioshock, gaming has been molded by the steps Doom took to create one of the most visually appealing, mechanically engaging, and downright visceral gaming experience gamers had ever seen. Nearly three decades later, the series is still going strong, and the echoes of the original Doom’s rise to prominence can still be heard every time you boot up a game that plays from a first person perspective. Every legend has a beginning however, and the Demonslayer is no exception.
Doom was released on December 10th, 1993 in a relatively non-traditional fashion…