Swift3 從入門到精通Day3:猜數字

Alice
Daily Swift
Published in
2 min readMay 9, 2017

時間:5/9(二)

作品:猜數字

內容:Section3

  • 20. If 判斷式18:48
  • 21. If 判斷式210:48
  • 22. Game 猜數字1: 文字置中的方法6:57
  • 23. Game 猜數字2: 製作介面8:21
  • 24. Game 猜數字3: 取亂數的方法7:00
  • 25. Game 猜數字4: 取得使用者輸入的數字9:20
  • 26. Game 猜數字5: 判斷猜的數字是否正確7:49
  • 27. Game 猜數字6: 提示正確答案的功能7:09
  • 28. Game 猜數字7: 重新玩遊戲的設定6:39
  • 29. Game 猜數字8: 美化、重新設計畫面6:36
  • 30. Switch 判斷式7:15

import UIKit

class ViewController: UIViewController {

@IBOutlet weak var messageLabel: UILabel!

@IBOutlet weak var inputTextField: UITextField!

var maxNumber = 100

var minNumber = 1

var isOver = false

//Make a random number

var answer = Int(arc4random_uniform(100) + 1)

@IBAction func makeAGuess(_ sender: UIButton) {

if isOver == false{

//play game

print(“answer = \(answer)”)

let inputText = inputTextField.text!

//clear textfield

inputTextField.text = “”

//take input text out

let inputNumber = Int(inputText)

print(“inputNumber = \(String(describing: inputNumber))”)

if inputNumber == nil{

//no input

messageLabel.text = “No input! Guess a number between \(minNumber) ~ \(maxNumber)”

}else{

//got input

if inputNumber! > maxNumber{

//user input too large

messageLabel.text = “Too large! Guess a number between \(minNumber) ~ \(maxNumber)”

}else if inputNumber! < minNumber{

//user input too small

messageLabel.text = “Too small! Guess a number between \(minNumber) ~ \(maxNumber)”

}else{

//check answer

if inputNumber == answer{

//Bingo! right answer!

messageLabel.text = “You are right. Press[Guess] to play again”

isOver = true

}else{

//Wrong answer

if inputNumber!>answer{

//larger than answer

maxNumber = inputNumber!

}else{

//smaller than answer

minNumber = inputNumber!

}

messageLabel.text = “Try Again! Guess a number between\(minNumber)~\(maxNumber)”

}

}

}

}else{

//play is over

maxNumber = 100

minNumber = 1

messageLabel.text = “Try Again! Guess a number between\(minNumber)~\(maxNumber)”

answer = Int(arc4random_uniform(100) + 1)

isOver = false

}

func viewDidLoad() {

super.viewDidLoad()

//Push the keyboard up

inputTextField.becomeFirstResponder()

}

func didReceiveMemoryWarning() {

super.didReceiveMemoryWarning()

// Dispose of any resources that can be recreated.

}

}

}

--

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