Learn To Code Trading Card Game Battle System With Unity 3D [Udemy Free Coupon — 100% Off]

Udemy - Learn To Code Trading Card Game Battle System With Unity 3D

Udemy — Learn To Code Trading Card Game Battle System With Unity 3D

Discount — $200 Free 100% Off

  • Lectures — 70
  • Length — 15.5 hours
  • Skill Levels — All Levels
  • Languages — English
  • Published — 3/2017

Take this course!

What Will I Learn?

  • Create beautiful custom cards and creatures for your game
  • Show enlarged previews when you are hovering over a card or a creature
  • Enable card rotation and design a custom card back
  • Highlight cards that your players can play and creatures that can attack this turn with glows around their border
  • 2 different ways to drag cards in trading card games: just dragging cards onto the battlefield area to play them, or dragging onto a specific target to cast spell or attack with creatures
  • Show targeting gizmo with an arrow and a target icon when attacking with creatures or casting spells
  • Create adaptive layouts for your player’s hand and table areas. We are not using pre-determined places for cards. All the creatures and cards will always remain centered
  • Make a Hearthsone-styled mana pool with 10 mana crystals. Players start the game with 0 mana and in the start of each turn they will receive 1 mana crystal
  • Create framed Hero portraits and round Hero Power buttons
  • Create a burning rope that will measure time left until the end of the turn
  • Create decks with variable thickness. The more cards your deck contains — the thicker it looks
  • Separate Visual and Logical part of your game (aka server — game client)
  • Create a simple system to manage, edit and create new cards, creatures or Hero classes
  • Manage turns in trading card games
  • Establish the most basic game mechanics of playing creatures and attacking opponent’s creatures or opponent’s Hero
  • Create custom effects for your spells and Hero Powers
  • Create diverse creature effects that might be triggered: when the creature enters the battlefield, when the creature dies, when the turn starts or ends or even when certain events occur in the game (like: when your Hero takes damage, draws a card, etc…)
  • Determine “game over” conditions and show some end game animations or events
  • Create a simple computer AI that will control opponent’s Hero

Take this course!
Note: If the coupon doesn’t work for you, please let us know and we will update it for the rest of the users as Expired!

Originally published on Blogger