Events in Nima
Nima now has full support for Events. You can trigger Events with a keyframe during your animation, which can run any custom code at runtime. Examples include: telling your code when to play a sound effect, when to fire a particle emitter, when to apply force during an animation (like a jump), and more.
Events can be attached to any object (this can be used to provide extra context along with Custom Properties, which we will discuss in a separate blog post). You’ll find Events towards the bottom of the Selection Panel.
Hit the plus icon to create a new Event. Double click on it to rename it. Then switch to animate mode and set a keyframe to trigger the event. Events are also visible in the hierarchy, so you can easily set a keyframe without having to first make a selection.
As you can see in the image above, Events will display a notification during playback of your animation.
Originally published at 2Dimensions.com on February 24, 2017.