The Story(boards) So Far — 2021 MHCI Capstone Part 4
Written by the MHCI 99P Labs Capstone Team
Edited by 99P Labs
The MHCI 99P Labs Capstone Team is part of the Master of Human-Computer Interaction (MHCI) program at Carnegie Mellon University.
We ended our last installment with a cliffhanger: a challenge from our client to come up with and validate as many wild ideas about the future of social interaction in automobiles as possible. We are excited to be able to reveal to you the craziest ideas we could think of, but what would a big reveal be without a build up?
Trying to Boil the Ocean (Hint: You Can’t)
In order to divine the future of mobility, our team took a number of approaches. One approach involved mapping sci-fi to social psychology. For example, on-demand, autonomous pods multiplied by Maslow’s Hierarchy of Needs equals spontaneous cross-car interactions.
Another approach involved ideating the wildest possible solution to a common scenario faced today. For example, if you’re frustrated about being stuck in traffic, car wheels turn into giant springs and you can simply hop over the cars blocking your way!
And That’s Why You Always Do a Pilot Run
After individually wrapping our heads around visions of the future, we clustered our ideas as a team and created storyboards around the themes that emerged.
Our faculty advisors suggested we use our storyboards as an opportunity for generative co-design to see if we could stretch the boundaries of our ideas even further. In our first pilot run, we wanted to evaluate the effect of leaving different storyboard panels empty for participants to fill in with the designer. We found success when leaving the later panels empty as opposed to earlier ones. If we established a clear context and pain point for participants, they were often able to fill in a solution and resolution themselves.
However, since we were also charged with coming up with the craziest ideas possible, we found that participants, given the limited timeframe and their naturally surface-level understanding of our problem space, were not pushing the boundaries of solutions as much as we had hoped. We took this finding into our next pilot run where we, in order to allow the participant to stretch their imagination, we provided two solutions for them to react to.
A Second Pilot Run Doesn’t Hurt Either
In our second pilot run, we left out a final resolution panel in the hopes that, having stretched participants’ imaginations, they would co-design a resolution with us.
However, similar to the last run, by not providing a full storyboard, we weren’t being as clear as we could have been as to what we were testing. But what was it we were trying to test, again? After spending so much time peering into the crystal ball, we realized that our storyboards had moved away from the needs we had identified in our previous research. Those finicky “how might we’s” were demanding their voices be heard! By going back to our pretotype findings, we ended up finding the missing ingredient that unlocked the full potential of our approach.
Third Time’s The Charm
By simultaneously projecting our previous findings forward and working backward from wild futures, we met in the middle to produce six storyboards we felt confident testing more thoroughly. The format we settled on involves us filling in all the panels, however, we are presenting two solutions to participants (one at a time, flash-card style) to stretch participants’ imaginations. We are testing our storyboards with participants as this post is being written, and we look forward to sharing what we learn on the next episode of The Future of Social Interaction in Automobiles!
The Final Reveal
And now, the final reveal, the craziest ideas we could come up with that are also grounded in real human needs we identified!
That’s the story(boards) so far; catch you in the next chapter!
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