Dylan ThomsonResearch Report — Deep Learning Anti-CheatOne thing that’s always interested me is cheating in games. I never enjoy playing against cheaters, but the way that programmers manipulate…May 1, 2018May 1, 2018
Dylan ThomsonDev Diary — PivotTowers Through Time has evolved and changed rapidly throughout the weeks that I’ve been working on it. There are many reasons as to why…May 1, 2018May 1, 2018
Dylan ThomsonDev Diary — Collaborating with othersWhile working on Towers Through Time, I had the opportunity to collaborate with other disciplines. We were lucky enough to have both an…Apr 30, 2018Apr 30, 2018
Dylan ThomsonDev Dairy — Networking PivotsThis Dev Diary will go into detail about the switch I made between networking libraries for FPS_Gen (I briefly mentioned it here before…Apr 29, 2018Apr 29, 2018
Dylan ThomsonDev Diary — Camera positionsThis Dev Diary will go over the issues I had with FPS_Gen’s Camera positions and camera control over the networkApr 25, 2018Apr 25, 2018
Dylan ThomsonDev Diary — A Programmer’s musicFPS_Generic was in need of some music, to set the tone for the game as a whole. I had outlined previously that the music should be like…Apr 25, 2018Apr 25, 2018
Dylan ThomsonDev Diary- Gun ManagerOver a week and a bit, I worked on a tool for Unity that would allow users to rapidly create numerous guns without having to write code.Apr 25, 2018Apr 25, 2018
Dylan ThomsonDev Diary — Ascii Map LoadingFor the third project for studio one my task was to work with a team of 4 to create a game, the only catch being that the game had to load…Apr 19, 2018Apr 19, 2018
Dylan ThomsonDev Diary, Json Saving UtilityThis Dev Diary will go over my process of creating a Json Saving UtilityMar 8, 2018Mar 8, 2018
Dylan ThomsonDev Diary FPS project #1This Dev Diary is aimed at explaining my work with modelling, animations and fixing bugs for my new FPS projectFeb 22, 2018Feb 22, 2018