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12 practical recommendations for product creators

When account creation is needed, the signup process needs to be as simple as possible. Here are 12 practical recommendations that will help you improve the user experience of signup and logging process.

Support sign in with Facebook, Twitter, Google, LinkedIn. This option is easy to implement, and it brings a significant benefit to product creators — it’s possible to get some valuable information about your users from social networks, such as their full name and avatar.

Quick tip: Remember that some employers restrict access to the services like Facebook or Twitter in their work networks. As a result, users…

That you should use in your next app

Most product designers want to retain their users and keep them active. But how to achieve this goal? The techniques that I will cover in this article are widespread in computer games, but they can be valuable for almost any product.

How it works: The app gives users appropriate challenges to keep them engaged.

Why it works: Most of us have experienced a mental state where all of our attention is focused on an activity we’re working on. Mihaly Csikszentmihalyi named this state “flow.” During flow, people typically experience deep enjoyment. Challenges can keep users in the state of flow.

9 simple rules that will help you design better modal window

A modal is a window that appears on top of a parent screen. It’s called ‘modal’ because it creates a mode that disables the parent screen but keeps it visible. Users must interact with the modal to return to the main screen.

Designers use modal windows to grab users’ attention. The information and actions in the modal window will have the entire user’s attention.

In this article, I want to review a few simple rules on how to design better modal windows.

Designers often use modals to display error, loading and success states. …

That will help you validate your design ideas

Design is about solving problems. When designers work on a new product, they’re looking to create an optimal solution for a particular problem. It’s nearly impossible to find an ideal solution for the problem right from the first attempt. That’s why designers invest time in creating prototypes and validating them with their users.

There is quite literally an endless number of ways you can build prototypes, but for this article, I’ve selected the top 4 quick prototyping methods.

Paper prototype is one of the earliest forms of prototyping you can use—its a prototype created using pen and paper. …

When 2020 is almost over (fortunately), it’s a perfect moment to explore what we will have in 2021. Here is a list of 10 mobile UX design trends that will shape 2021.

For the past two decades, the mobile app development model remained the same — one app, one purpose. But recently, the industry started to moving quickly from single-purpose apps to superapps. Superapp is a multi-purpose app (one app that is capable of doing many different things). Such apps strive to create ecosystems that cover all users needs so that users don’t have to switch to another app to…

Explore 5 key areas for improvement

Navigation is one of the most critical aspects of product design. People rely on navigation to find content and features. Helping users navigate should be a top priority for every app or website. After all, no matter how much time you invest in crafting good content and features, all this work will be useless if the visitor won’t be able to find them.

  • Figure out how people navigate your website. Use web analytics to learn what visitors are looking for on your website. …

10 critical usability issues and practical recommendations on to avoid when working on your mobile design

Clutter is one of the worst enemies of good design. By cluttering your interface, you overload users with too much information. In comparison with desktop screens, mobile devices have a relatively small screen estate. And every extra added content section, image, or button, makes the layout busier.

Reducing clutter will improve comprehension.

How to solve it:

  • Trim all the fat. Decide which information is important enough to show it to your mobile user and which information can be removed. Get rid of everything that isn’t absolutely necessary.

Minimalism is a designer’s best friend.

  • Prioritize content. Focus on user goals. Think…

And how to fix (most of) them

What are the most frustrating things that you face on the web today? Vitaly Friedman of Smashing Magazine did a great job summarizing all key user frustrations in 2020.

In this article, I want to overview my list of the ten most critical frustrations and share practical tips on how to overcome them:

Despite the recent popularity of video format, most information on the web is still in written form. That’s why

Good readability and legibility are essential for good user experience.

Here are a few practical tips for you to follow when working with text:

  • Font size should…

How can you tell the difference between good design and bad design? Good design starts with a good understanding of users. Dieter Rams perfectly summarized this idea:

You cannot understand good design if you do not understand people. Design is made for people.

But are there specific user needs that product designers should consider to increase the chances of creating a good design? Yes. And in fact, Aarron Walter did a great job summarizing the user needs and creating a hierarchy of user needs. …

Quick checklist for UX designer

Error state is a condition that prevents users from completing a task. Poorly written error messages can easily frustrate your users.

The best error message is the one that never shows up. However, when error state occurs, error message should describe problem (explains what happened and why) and offer a solution (it should let users know what they can do about it).

Below are 8 things you should avoid when writing error messages:

  • Blame users. Do not make the user feel at fault even when the error state results from their action.
  • Show raw errors. Error messages which contain a…

Nick Babich

Editor-in-chief of UX Planet (

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