god of chemistryBlog 11: The Use of Mathematics in My SimulationThere is a certain precedent that is established when developing a simulation representing a physical concept. Ultimately, I need to…Dec 1, 2021Dec 1, 2021
god of chemistryCreating a Titration AnimationAs I am mostly done with the lab scene, I plan on ironing out the actual animation portion and have managed to lay out what how it should…Nov 15, 2021Nov 15, 2021
god of chemistryBlog #9 Creating a Main Menu and Suffering LimitationsAbove this text is the windows task manager showing the various apps I have open. You may or may not notice the “100% CPU” feature above…Oct 29, 2021Oct 29, 2021
god of chemistryBlog #7 : Getting Used to The Fine Technicalities of UEUnreal Engine is an incredibly versatile software with a ridiculous amount of tools and integrations that make game development a breeze…Oct 27, 2021Oct 27, 2021
god of chemistryBeginning Again (sort of) — Blog #5*sigh* … unfortunately, Blogger.com has booted me from their website, and with that, all of my saved blogs. Henceforth, I shall begin…Oct 8, 2021Oct 8, 2021