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Virtual Spaces: The Future of Business, Education, and Entertainment

Virtual reality (VR) technology has come a long way over the past few years. From being solely integrated into games, now it is possible to create workable virtual spaces that organizations and individuals can effectively use.

Such innovations have paved the way for myriads of opportunities, and we’re seeing a trend where virtual spaces can be a good alternative for the future of business, education, and entertainment. How is it so?

The Benefits of VR Spaces

For Startup Businesses

Perhaps the most practical use of VR spaces is in the business industry. For startups, in particular, finding and funding a physical space to lease might be too much…


Creating Hyper-Realistic Virtual Reality Avatars with 3D Modeling

In the virtual realm, avatars are used as graphical representations of people, much like how we use 3D characters in video games.

Considered as one’s alter ego in virtual reality (VR), you can be anything you want with your avatar — a cartoon version of yourself, an animal, a hybrid of both, a robot, or whatever.

With the latest advancements in VR technology, however, your avatar can look very similar to yourself in the real world: a hyper-realistic version of you using 3D modeling.

How does that work?

How to Create Hyper-Realistic VR Avatars

For those who are not familiar, 3D modeling, as the term suggests…


A Beginner’s Guide to Virtual Reality, Augmented Reality, and Mixed Reality

Today’s technology is revolutionizing how we perceive reality. Virtual reality (VR) technology has many uses that go beyond the realms of gaming and entertainment. VR technology is now being used in real-world settings such as education, shopping, health care, space, and the military.

Aside from VR, the terms augmented reality (AR) and mixed reality (MR) have been making rounds over the past few years. Understanding the differences between VR, AR, and MR is just as confusing as the concept of altering reality itself.

The key to understanding the three is knowing how each of the realities are presented, how the…

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