Virtual reality (VR) technology has come a long way over the past few years. From being solely integrated into games, now it is possible to create workable virtual spaces that organizations and individuals can effectively use.
Such innovations have paved the way for myriads of opportunities, and we’re seeing a trend where virtual spaces can be a good alternative for the future of business, education, and entertainment. How is it so?
Perhaps the most practical use of VR spaces is in the business industry. For startups, in particular, finding and funding a physical space to lease might be too much of an overhead cost and may not be ideal for those whose teams are located overseas. …
In the virtual realm, avatars are used as graphical representations of people, much like how we use 3D characters in video games.
Considered as one’s alter ego in virtual reality (VR), you can be anything you want with your avatar — a cartoon version of yourself, an animal, a hybrid of both, a robot, or whatever.
With the latest advancements in VR technology, however, your avatar can look very similar to yourself in the real world: a hyper-realistic version of you using 3D modeling.
How does that work?
For those who are not familiar, 3D modeling, as the term suggests, is a computer graphic technique wherein artists use specialized software to scan your face and/or body to create a three-dimensional digital model. …
Today’s technology is revolutionizing how we perceive reality. Virtual reality (VR) technology has many uses that go beyond the realms of gaming and entertainment. VR technology is now being used in real-world settings such as education, shopping, health care, space, and the military.
Aside from VR, the terms augmented reality (AR) and mixed reality (MR) have been making rounds over the past few years. Understanding the differences between VR, AR, and MR is just as confusing as the concept of altering reality itself.
The key to understanding the three is knowing how each of the realities are presented, how the computer-generated objects interact with you and the environment, and from the device that the reality is anchored on. …