Designing Sound for Virtual Reality
ustwo games
1405

LE is among my favorite VR experiences so far! You guys rock!!! Out of curiosity, did you use Oculus’ audio ‘spatializer’ plugin for Unity? I’ve had pretty good luck with Unity’s native sound so far (for Gear VR project), but I’m wondering whether Oculus HRTFs are worth using?

One clap, two clap, three clap, forty?

By clapping more or less, you can signal to us which stories really stand out.