We can’t draw gravity-defying sculptures in real life, and when we can see our motions over time — like, say, the trail a sparkler leaves — we generally can’t move around it quickly enough to see just how off our actions are in z-space.
UX pointers for VR design
timoni west

There’s a parallel in doing figure sculpture from life: it’s helpful to rotate the piece often, while working, and also rotate the model.

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