QR Code | Maze Runner

Jacob Tran
3 min readApr 16, 2019

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Maze Runner inspired from a QR Code idea

The game current state right now is called ‘Maze Runner’, which inspired by a QR Code interface. As you can see, the illustration on the left side, you start off with the main character running through the maze collecting code blocks in order to advance onto the next level.

These blocks would act as a master key to unlock the gate near the exit sign. However, the caveat here is that as you explore the maze there are monsters, known as Boss Beasts. No specific name is given to these beasts yet but consideration and plot story is taking into consideration!

Here is an illustration of the Boss Beast and the code block you’d need to collect through the maze.

There are a total of 4 Boss Beasts that the player has to beat.

Currently, the prototype has no music or sound design but those things are very important and have been taking into consideration for further development. The Art Assets are made using a free license of Aseprite, a pixel art software, which I highly recommend due to the simplicity. Below are a few samples of the sprites artwork I made myself using a reference image and modified for our own users.

There are different models of the Boss to represent different animation such as walking direction. Included are the Tower and a Cube that the player would collect.

The current version of the prototype, we have some issues with the programming and artwork implementation inside the unity UI. Soon as we hit the Play button, dragging the artwork inside the unity game would disappear.

Also, the artwork is a bunch in bundles due to the export for different directions and variety. I would need to simplify it down as an individual art piece in order to get it working with the programming such as standing still.

Moving on, game menus would need to be implemented also, especially to help guide the new players. I hope to design a game that is intuitive enough where the players can jump right in and navigate on their own as ease into but even so, I would need at least a menu to select characters and other options for sound, levels, credits, etc.

On a bright side, the game is actually running when the play button is being pressed and we have the art assets to implement. That is a start. The challenges now from here on out is to implement the artwork to interact with the character through coding. This would be the biggest challenge as we would need time to explore and test. Furthermore, I’d hope to have a fully functional game with character selection, a menu screen, and sound design. Additionally, the level design would be pushed back due to the time constraints that we have but will be included if development is finished early or within the given frame of work. To end this blog, I’d like to say thank you for reading, if you have any advice to offer especially with the coding, please do so!

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