Less obvious Firebase Cloud Firestore techniquesI have been using the recently GA (generally available) Cloud Firestore via REST API from Unity. I want to collect something that is not…Feb 14, 2019Feb 14, 2019
Objectively comparing Unity and Unreal EngineI have been wanting to be able to objectively compare feature parity between different engines for sometimes. Most devs I encountered are…Jan 16, 20194Jan 16, 20194
[Cooking Programmer] หมูสับไข่เค็มนึ่งอันนี้เป็นอาหารที่พ่อเคยทำ เลยพยายามลองลอกจากหน้าตาดู (ไม่เคยเข้าไปช่วยทำ) วิธีทำง่ายกว่าที่คิด.. แค่หมูสับกับไข่เค็มหั่นมายัดใส่ถ้วย จบ…Jan 3, 2019Jan 3, 2019
TextMeshPro AnatomyYour imported TMP font looks weird, kinda off from the RectTransform you setup, or broke when using multiple languages that falls back to…Dec 26, 2018Dec 26, 2018
[Unity ECS] The Chunk data structureRecently I have tackled the ECS serialization which serialize the Chunk struct in a very straight forward way. Along the way I learned…Dec 23, 20181Dec 23, 20181
[Unity ECS] Batched operation on EntityManagerI once have a misunderstanding that “jobs are the fastest, jobs are justice” therefore even with simple operation like destroying entities…Dec 5, 2018Dec 5, 2018
[Unity ECS] Serializing ECS dataECS provides a way to write all chunk data to binary and back. Currently the API feels pretty much WIP but let’s learn what we can.Dec 4, 2018Dec 4, 2018
[Unity ECS] Optimizing with EntityCommandBuffer MinimumChunkSizeOne chunk can hold multiple commands. The most efficient (performance wise) is to allocate large enough chunk that it does not expand.Dec 3, 2018Dec 3, 2018
[Unity ECS] EndFrameBarrier problemsIn ECS you should not hard specify the update position of system, but you have to condition the system in a way that “ended up” being in…Dec 3, 2018Dec 3, 2018
[Unity ECS] Magical places that store arbitrary object typesUnity ECS is not all about high performance subset of C# and struct works. Knowing about how it deals with reference types can help you…Nov 11, 2018Nov 11, 2018