C++ Game Engine Development: Creating Your Game Framework.

Amir : Game Dev, News, Tips, etc
4 min readDec 30, 2023

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In the ever-evolving landscape of game development, constructing a game engine from scratch in C++ stands as a formidable yet immensely gratifying undertaking. In this blog post, we’ll explore the compelling reasons for venturing into game engine development, outline the comprehensive skills you’ll acquire, delve into the technology stack you’ll work with, and conduct a detailed comparison with popular engines like Godot, Unity, and Unreal Engine.

Why Develop Your Game Engine?
1. Complete Control:
By constructing your game engine, you attain unprecedented control over every facet of your game. From graphics rendering to physics simulations, you have the liberty to tailor each element to suit your vision, leading to a truly unique and optimized gaming experience.

2. Deep Understanding:
The process of creating a game engine offers an in-depth comprehension of the underlying mechanics of game development. This knowledge proves invaluable for debugging, optimizing, and crafting efficient, high-performance games.

3. Portfolio Showcase:
For job seekers or those aiming to impress potential clients, featuring a self-developed game engine in your portfolio showcases an exceptional level of skill and commitment. It serves as a standout project that demonstrates technical prowess and a genuine passion for game development.

What You Will Learn
1. Graphics Programming:
Dive into the intricacies of graphics programming, mastering rendering pipelines, shaders, and advanced techniques to create visually stunning games.
For example, implement a deferred rendering system to achieve realistic lighting effects. Learn how to create visually stunning games with effects like ambient occlusion and dynamic shadows.

2. Physics Simulations:
Understand the principles of physics simulations, enabling the creation of realistic and immersive game environments. Develop a physics engine that simulates realistic object interactions, collisions, and dynamics. For instance, implement a physics-based character controller that responds realistically to environmental forces.

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3. Resource Management:
Learn to efficiently manage resources such as textures, models, and sounds. Implement a resource management system that optimizes memory usage and loading times for improved game performance. Explore techniques like texture streaming and LOD (Level of Detail) to enhance resource efficiency.

4. Multi-threading:
Explore the realm of multi-threading to harness the power of modern CPUs, ensuring smoother gameplay experiences. Develop a multi-threaded engine architecture that maximizes CPU utilization for parallel tasks. For example, implement background loading of assets on a separate thread to prevent frame rate drops during gameplay.

5. Input Handling:
Master the art of handling player input, from basic keyboard and mouse controls to advanced input devices like gamepads. Implement a responsive input system that enhances player interaction. Explore input abstraction to support various devices seamlessly.

Technology Stack
1. C++:
As the language of choice for many game developers, C++ offers the performance and flexibility needed for game engine development. Leverage features like object-oriented programming and templates for robust and efficient code.

2. OpenGL or Vulkan:
Choose a graphics API such as OpenGL or Vulkan to handle rendering. Compare their performance, cross-platform support, and community resources to make an informed decision based on your project’s requirements. For example, evaluate the benefits of Vulkan for explicit control over GPU resources.

3. Math Libraries:
Integrate math libraries like GLM to handle complex calculations essential for game development. Compare the mathematical capabilities of different libraries to ensure accurate and efficient computations. For instance, use quaternions for smooth camera rotations and realistic object transformations.

4. SDL or GLFW:
Utilize libraries like SDL or GLFW for window management and input handling. Compare their ease of use, community support, and compatibility with your target platforms. Implement a cross-platform input system that seamlessly integrates with various operating systems.

Comparison of Godot, Unity, and Unreal Engine for Game Development:
1. Godot:
Scripting Languages: Godot uses its scripting languages, GDScript and VisualScript.
Graphics API: Godot uses OpenGL ES 3.0 for rendering.
Resource Management: Handled internally; Godot has a built-in resource system.
Learning Curve: Generally considered user-friendly with a focus on simplicity.

2. Unity:
Scripting Languages: Primarily uses C# for scripting.
Graphics API: Uses its rendering engine, the Universal Render Pipeline (URP), and High Definition Render Pipeline (HDRP) with support for Vulkan and DirectX.
Resource Management: Managed through the Unity Editor, which handles assets and scenes.
Learning Curve: Known for its accessibility, particularly for beginners.

3. Unreal Engine:
Scripting Languages: Utilizes C++ and its scripting language, Blueprints.
Graphics API: Custom rendering engine with support for DirectX and Vulkan.
Resource Management: Employs the Unreal Asset System to manage assets.
Learning Curve: Generally considered steeper due to its feature-rich environment.

In summary, while developing your game engine in C++ offers unparalleled control and understanding, comparing the technology stack with established engines like Godot, Unity, and Unreal Engine allows for informed decision-making based on factors such as scripting languages, graphics APIs, resource management, and learning curves. Tailoring your game engine to your project’s needs ensures a bespoke and optimized game development experience.

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Amir : Game Dev, News, Tips, etc

🎮 Game Industry Vet | 🎨 Designer, 💻 Programmer, 📢 Marketer | Crafting epic gaming adventures. Join me on a journey through pixels and polygons. 🚀