Unreal Engine 5.4 Update: Why It’s Poised to Be a Game-Changer for Creators?

Amir : Game Dev, News, Tips, etc
6 min readOct 25, 2023

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Unreal Engine 5.4

Introduction:
The Unreal Engine 5.4 update is on the horizon, and it promises to reshape the landscape of the game and film industry. From dynamic displacement to hardware ray tracing, this update brings a plethora of features that will empower creators and elevate their projects. In this blog, we’ll delve into what to expect in Unreal Engine 5.4 and how it’s set to revolutionize the digital content creation world.

Nanite — Spline Mesh:
The Missing Piece Spline meshes are essential for deforming static meshes along the shape of a spline, a critical feature for modeling landscapes and roads. Unreal Engine 5.4 adds support for Nanite spline meshes, a significant advancement that enhances the overall Lumen and Virtual Shadow Map performance.

Terrain Solution:
A next generation terrain solution to support large worlds with 3d modeling, layering, virtual texture, generic editor tools, variable tessellation and Nanite support. This aims at replacing the current heightfield-only landscape solution in Unreal.

Nanite — Dynamic Displacement:
A World of Detail Unreal Engine 5.4 introduces dynamic programmable displacement, allowing Nanite meshes to be modified at runtime. This feature uses displacement maps and procedural materials to tessellate meshes into additional triangles, conforming to the displacement map’s detail. The benefits are astounding — lighter source meshes, material-driven and animated displacement, and detailed Nanite landscapes that take your visuals to the next level.

Virtual Shadow Maps:
A New Era of Shadows The Unreal Engine 5.4 update focuses on improving the performance, robustness, and controllability of Virtual Shadow Maps. This technology is the cornerstone of realistic shadows and will soon offer enhanced capabilities and greater control, making it a must-have tool for visual fidelity.

Large World Coordinates on GPU:
Expanding Horizons The Large World Coordinates (LWC) in UE5 allows for double-precision transforms and data types, drastically increasing the world’s size. Unreal Engine 5.4 is taking it a step further by refactoring LWC rendering support on the GPU, ensuring precise rendering in vast, open worlds. The update also streamlines material workflows for LWC, making it even more accessible.

Nanite — Optimized Shading:
Revolutionizing Materials Nanite Compute-Based Shading is an ongoing project to optimize materials. It moves Nanite materials from traditional raster shading to compute shaders, improving both CPU and GPU performance. It simplifies complex code, paving the way for advanced Nanite material functionality that wasn’t feasible before.

Temporal Super Resolution:
Crisp and Clear Temporal Super Resolution (TSR) in Unreal Engine 5.4 is a cross-platform upscaling technology. It renders images at a fraction of the cost of full resolution, making real-time rendering more efficient. The new version introduces features like History Resurrection, making TSR even more efficient and adaptive.

Lumen Hardware Ray Tracing:
Real-Time Ray Tracing Hardware Ray Tracing (HWRT) mode in Lumen receives quality and feature improvements. While it’s currently not optimal for 60fps gameplay on next-gen consoles, ongoing performance improvements aim to close that gap. This feature promises highly realistic lighting and reflections for games and films.

Substrate — Beta Status:
The Evolution of Materials Substrate Materials, available as Experimental in Unreal 5.3, is progressing towards Beta status. Extensive testing, performance enhancements, and user experience improvements will ensure its parity with legacy materials, making it a reliable choice for creators.

World Partition Runtime Hash:
Efficient World Building The new World Partition Runtime Hash in Unreal Engine 5.4 streamlines world building by containing partition objects with HLOD layers settings. This offers greater efficiency and flexibility in large-scale projects, making it a valuable addition for creators.

Modular Rigging Framework:
Rigging Reimagined The Modular Rigging Framework lets you create character parts and assemble them into rigs for real-time or keyframe animation, enhancing your animation workflows.

Skeletal Editor:
Enhanced Animation Tools Skeletal editing is made easier with features like Component Snapping for Bones and tools to create bones and weights within your animations.

Dynamic Sequencer:
Interactive Cinematics Dynamic Sequencer introduces Condition Tracks for dynamic playback scenarios, Parameterized Keyframes for runtime logic-based changes, and Subsequence Play Rate for dynamic speed adjustments, revolutionizing interactive cinematic experiences.

Chaos Flesh:
Sculpting Realistic Creatures Chaos Flesh is poised to change the game in creating lifelike creatures. It simplifies flesh simulation, making it more accessible for artists and designers. By using machine learning deformer and offline training, Chaos Flesh calculates complex deformations, reducing the need for engineers. The future holds exciting prospects for real-time flesh simulations, paint tooling, and USD caching support.

Chaos Visual Debugger:
Enhanced Debugging Capabilities Debugging is getting a facelift with the Chaos Visual Debugger. Unreal Engine’s debugging capabilities will soon match engines like Havok or PhysX. This tool allows developers to record and playback physics simulations for debugging purposes. With this feature, identifying and resolving issues in the physics simulation becomes more efficient and accessible.

Automatic Animation Retargeting:
Simplifying Animation Workflows Automatic Animation Retargeting is set to streamline animation retargeting in Unreal Engine 5.4. Artists can now easily transfer animations between different characters, thanks to automated characterization and retargeting processes. This innovation will provide a consistent and user-friendly solution for handling character animations.

Runtime Hierarchical Generation:
Procedural Worlds Come Alive Runtime Hierarchical Generation in Unreal Engine 5.4 offers a dynamic environment generation solution. This feature maximizes procedural content graph execution at runtime, allowing for larger, more intricate procedural worlds. Creators can now build complex rules and dynamic environments while conserving resources and improving iteration workflows.

Layered Control Rigs:
We have a new Layered Control Rig system which lets you use all the power of Control Rigs on top of many workflows without the need to bake the data down to edit the characters which can be destructive.

In conclusion, the Unreal Engine 5.4 update is on the verge of transforming the creative landscape across the game, tech, and film industries. Its remarkable features and optimizations open doors to unprecedented possibilities, allowing creators to push the boundaries of digital content creation. As we anticipate its release, get ready to embark on an extraordinary journey of innovation and discover the limitless potential of your imagination. This update is set to be a true game-changer, and its impact promises to be nothing short of revolutionary.

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Amir : Game Dev, News, Tips, etc

🎮 Game Industry Vet | 🎨 Designer, 💻 Programmer, 📢 Marketer | Crafting epic gaming adventures. Join me on a journey through pixels and polygons. 🚀