How to Build and Test your Unity Game
Congrats! You are on the final stages of your game! It’s time to build and run your game outside of the Unity Editor.
Time to go to your Build Settings. In this article, we will be building for PC (Windows, Mac, Linux). There are a few things to look at here. First off, the scenes in the build. Make sure the scenes you want are here. My game is rather simple, with a Main Menu Scene and a Game Scene.
Next is Player Settings (the bottom left button on Build Settings). This can help with settings like Color, API, and a number of other things. The most important thing to check for is how the game opens. If you have not programmed in an “exit” method (like a way to quit the game) then you are gonna want to make sure it opens in a Window and not Full Screen!
You can continue to look around at the different settings, but you are pretty much ready to Build! When actually building the game, I recommend saving it to a new folder.
It’s nice a cleanly, but it also serves a purpose. You can exclude these big files from your GitHub. Since your Git Repositories are holding all your code and assets, you don’t need to add extra clutter with a built game, so I would advise excluding it from your commits.