PinnedAl. LopezThe Brief History of Motion Sensor Aiming in Video Gamesor: a timeline of how Motion Sensor Aiming in Video Games has progressed since the mid-2000s.Sep 29Sep 29
PinnedAl. LopezSteam’s Controller Support Wizard and you! — A Guide about adding Gamepad info to your storepageA dummy’s guide on how to tag Controller Support Informatino to your game’s Steam storepage!Sep 4Sep 4
Al. LopezHow to setup Mouse Pixels per 360° / Angle Calibration in Steam InputDo you want consistency in your camera settings across all input styles within SteamInput? If so, this guide is for you.Sep 11Sep 11
Al. LopezWhat is Steam Input’s Deadzone Type and how does it work?SteamInput’s Deadzone Type is a selection of modes that changes the way how the Deadzone functions in any gameSep 11Sep 11
Al. LopezAn analysis of Days Gone PC Version’s Controller Support.Days Gone’s PC Controller Support fits the right notes, but has some issues.Sep 11Sep 11
Al. LopezAn quick analysis of Returnal PC Version’s Controller Support.Returnal’s PC Gamepad Support is fine, but Mixed Input also comes with UI/UX SFX Input SwitchSep 11Sep 11
Al. LopezWhat is Steam Input’s Gyro Orientation (aka Gyro Space) and how does it works?SteamInput added Gyro Space support, but how does it really work?Sep 9Sep 9
Al. LopezAn issue with Horizon: Forbidden West’s Steam Input API Support — A partial Mini-Thread/Feedback…Horizon Forbidden West’s PC Version around the corner; the implementation is one stpe forward, two steps back!Sep 9Sep 9
Al. LopezAn issue with Horizon: Zero Dawn’s Controller Support, Steam Input, Gyro Aiming & Mixed Input.with the release of Horizon Zero Dawn on PC, I was very hyped to play it with Gyro Aiming on PC, until I encountered issues…Sep 9Sep 9