- The Sony headset is expected to make an immediate impact.
- VR primarily remains the preserve of gamers.
- The Economist explains October 14th, 5:48
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- As early as 2020, spending is forecast to reach $7.9 billion on VR headsets and $3.3 billion on VR entertainment.
@TheEconomist: “Which gaming company will dominate the virtual-reality market?” open tweet »