- Virtual Reality (VR) in the classroom has the ability to make learning experiences more ‘real’ and give students a better understanding of concepts and processes that otherwise would be inaccessible, while only referring to its value as a consumer.
- NYTVR: the New York Times also has it’s very own VR application which is updated daily with new experiences.
- Meditation Journeys, like many VR experiences has several cross-curricular links to take advantage of.
- CoSpaces is a student-friendly VR experience maker.
- Learners now have the opportunity to not only consume but create their own VR experiences, utilising a wider range of cross-curricular themes, redefining what we can do in our classrooms.
@ryan_a_bell: “How Can Virtual Reality Impact On Children’s Learning? via @TeacherToolkit” open tweet »