How Can Virtual Reality Impact On Children's Learning? via @TeacherToolkit
  • Virtual Reality (VR) in the classroom has the ability to make learning experiences more ‘real’ and give students a better understanding of concepts and processes that otherwise would be inaccessible, while only referring to its value as a consumer.
  • NYTVR: the New York Times also has it’s very own VR application which is updated daily with new experiences.
  • Meditation Journeys, like many VR experiences has several cross-curricular links to take advantage of.
  • CoSpaces is a student-friendly VR experience maker.
  • Learners now have the opportunity to not only consume but create their own VR experiences, utilising a wider range of cross-curricular themes, redefining what we can do in our classrooms.

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