- Oculus Research, the R&D arm of the VR company that produces the Rift, announced a new type of “groundbreaking” display that could ease the way current VR works against the nature of our eyes.
- The biggest problem stems from the fact that your eyes are not actually seeing a three dimensional object, but a flat surface that uses a simple technique that tricks the brain into thinking it’s seeing 3D.
- An exciting solution for this problem would be the use of holograms — projected 3D objects — but as the Oculus researchers point out, this isn’t possible with existing technology.
- It basically pulls the nearer object on the flat screen nearer to your eyes, meaning your eyes do have to accommodate to see them sharply, which is more like the real world.
- Nevertheless it’s exciting to see that VR research is progressing to make the experience easier on the eyes and brain.
@RickKing16: “How Oculus’ “groundbreaking” new #VR display avoids causing nausea, headaches and fatigue” open tweet »