Mise au point

J-11 Au fur et à mesure que j’avançais dans mon design, des problèmes surgissaient. Aurais-je le temps des designer et coder une page boutique et une page news ? La réponse semblait évidente. Non. J’ai donc décidé de les supprimer. …

What is better ? To be born good or to overcome your evil nature through great effort ? Skyrim

0_ Introduction

Ce n’est pas inhérent au Jeu Vidéo cependant dans cet environnement ludique et même compétitif où le genre n’a pas d’importance, ce milieu dans lequel beaucoup de personnes aime venir…

“Great design is storytelling at its finest; it is insightful, sincere and evokes emotion and change. Design is at the center of the user experience and it is the designer’s responsibility to make the experience remarkable for both the client and their audience.” — Jim Antonopoulos

0_ Introduction

Ce n’est pas inhérent…

“We live in a world where the little things really do matter. Each encounter no matter how brief is a micro interaction which makes a deposit or withdrawal from our rational and emotional subconscious. The sum of these interactions and encounters adds up to how we feel about a particular…

“At the end of the day, the job of the (UX) designer is to help tell a story that is relevant and meaningful, regardless of time, device or even location… Story is all around us. It gives us a sense of understanding and knowledge of the people and things that…

“There is no right answer to a design problem… There are only bad, good and better answers for the current situation. Each of the potential solutions sits within a particular context… To find the better answers for your design problem, you need to know the context it sits within. You…

“Even the best designers produce successful products only if their designs solve the right problems. A wonderful interface to the wrong features will fail.” — Jakob Nielsen

Chaque projet est l’occasion de se dépasser, et le TFE ne fait pas exception. Dans le meilleur des mondes, je trouve un projet…

France Herry

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