Elaine FiandraPokemon Sword and ShieldWhile many long-running big-budgeted video game franchises present intricate legacies, full of mechanics being carried over and developed…Jan 25, 2020Jan 25, 2020
Elaine FiandrainScripta LudicaA Dystopia of Grinding: How Cart Life and Diary of A Spaceport Janitor Subvert Video Games’ Love…(This piece was originally written in May 2017)May 12, 2019May 12, 2019
Elaine FiandrainScripta LudicaDys4ia: A Game Analysis(This piece was originally written in January 2017)May 12, 2019May 12, 2019
Elaine FiandrainScripta LudicaPersonal Styles and Inner Meanings: Applying Auteur Theory to Video Games(This piece was originally written in the march of 2013. As an introductory note I would like to specify that the aim of this piece was to…May 12, 2019May 12, 2019
Elaine FiandrainScripta LudicaKiss Me, Touch Me, Make Me Blush: Conveying sex through gameplay in Luxuria Superbia(This piece was originally written in the April of 2015)May 11, 2019May 11, 2019
Elaine FiandrainScripta LudicaDinner Date: Subverting The Tropes of Mainstream Videogame InteractionThis is an essay I wrote a couple of years ago for the Game Design course I’m attending at Brunel University. Dinner Date, developed by…Oct 14, 2014Oct 14, 2014
Elaine FiandrainScripta LudicaOn WindosillThis is an essay I wrote a couple of years ago for the Game Design course I’m attending at Brunel University.Sep 22, 2014Sep 22, 2014