Elaine FiandraPokemon Sword and ShieldWhile many long-running big-budgeted video game franchises present intricate legacies, full of mechanics being carried over and developed…Jan 25, 2020Jan 25, 2020
Elaine FiandrainScripta LudicaA Dystopia of Grinding: How Cart Life and Diary of A Spaceport Janitor Subvert Video Games’ Love…(This piece was originally written in May 2017)May 12, 2019May 12, 2019
Elaine FiandrainScripta LudicaDys4ia: A Game Analysis(This piece was originally written in January 2017)May 12, 2019May 12, 2019
Elaine FiandrainScripta LudicaPersonal Styles and Inner Meanings: Applying Auteur Theory to Video Games(This piece was originally written in the march of 2013. As an introductory note I would like to specify that the aim of this piece was to…May 12, 2019May 12, 2019
Elaine FiandrainScripta LudicaKiss Me, Touch Me, Make Me Blush: Conveying sex through gameplay in Luxuria Superbia(This piece was originally written in the April of 2015)May 11, 2019May 11, 2019
Elaine FiandrainScripta LudicaLevel Design: Kid IcarusI have been playing some games lately and I have noticed that a lot of observations I tend to do on aspects like level design often cannot…Sep 4, 2015Sep 4, 2015
Elaine FiandrainScripta LudicaDarkest DungeonSet in a fantasy rendition of the Lovecraftian mythos, Darkest Dungeon is yet another Kickstarter game to finally hit Steam in its “Early…May 27, 2015May 27, 2015
Elaine FiandrainScripta Ludica[Review] The Evil WithinShinji Mikami’s directorial path in the last couple of decades has been an interesting one. What most people remember him for is the…Dec 8, 2014Dec 8, 2014
Elaine FiandrainScripta LudicaDinner Date: Subverting The Tropes of Mainstream Videogame InteractionThis is an essay I wrote a couple of years ago for the Game Design course I’m attending at Brunel University. Dinner Date, developed by…Oct 14, 2014Oct 14, 2014