You did a good job of explaining the work regimen of a voice actor. For me, however, you did not show how this entitles voice actors to residuals over the dozens? hundreds? of other job titles at work behind the scenes on a video game. I agree that the quality of the voice acting is important to a game, and a particular actor’s voice can elevate the atmosphere of a game. But poor coding, unoriginal game design, and terrible UI can also doom a game to the $5 bin.
I understand that you may not have the information behind why other professionals do not get residuals, but you’re dodging the question everyone is asking: What do voice actors provide that they believe either warrants residuals or sets them apart from other professionals in the gaming industry? You may have more success bringing in other professionals under your umbrella: “Voice actors deserve residuals, and so do programmers, editors, script writers, etc.”
If this truly is “not just about the money,” then the union needs to do a better job of shaping press coverage of the issue, because the money issue is the typically the first and main issue cited in articles about the potential strike. They can look to your Medium post as a good starting point.
If you want the gaming public behind your fight to improve work conditions and other non-financial issues for voice actors, then you may need jettison the residuals demand. If not, then the general public will continue to ask “if you, then why not [insert job title], too?”
Performance matters, but it matters for all professionals.