C++ Compiler Internals Explained

Alexander Obregon
9 min readJul 1, 2024

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Introduction

Understanding how C++ compilers work can improve a developer’s ability to write efficient, optimized code. This article explores the internal workings of C++ compilers, including parsing, optimization techniques, code generation, and how this knowledge can improve your C++ programming skills.

Parsing

Parsing is the first stage of the compilation process where the source code is analyzed and transformed into a structured format that the compiler can understand. This phase is critical as it makes sure that the code adheres to the syntactic and semantic rules of the C++ language. Parsing involves several sub-stages: lexical analysis, syntax analysis, and semantic analysis.

Lexical Analysis

Lexical analysis, or tokenization, is the initial phase of parsing. The compiler reads the source code and converts it into tokens. Tokens are the smallest units of meaningful data, such as keywords, operators, identifiers, and literals. The lexical analyzer, often called the lexer or scanner, processes the source code character by character, grouping sequences of characters into tokens.

Example

Consider the following simple C++ program:

int main() {
int a = 10;
return 0;
}

In this code snippet, the lexical analyzer will generate the following tokens:

  • int (keyword)
  • main (identifier)
  • ( (left parenthesis)
  • ) (right parenthesis)
  • { (left brace)
  • int (keyword)
  • a (identifier)
  • = (assignment operator)
  • 10 (integer literal)
  • ; (semicolon)
  • return (keyword)
  • 0 (integer literal)
  • ; (semicolon)
  • } (right brace)

The lexer strips out any whitespace and comments, as these are not needed for further analysis.

Syntax Analysis

Syntax analysis, or parsing, takes the tokens produced by the lexical analyzer and arranges them into a tree-like structure called the syntax tree or parse tree. This tree represents the grammatical structure of the source code based on the C++ language rules. The parser uses a context-free grammar to define the syntactic structure of valid programs.

Syntax Analysis Techniques

There are two primary techniques for syntax analysis: top-down parsing and bottom-up parsing.

  • Top-Down Parsing: Top-down parsing starts from the root of the parse tree and works its way down to the leaves. Recursive descent parsing and LL parsing are common top-down methods. Recursive descent parsers consist of a set of mutually recursive procedures, each of which implements one of the nonterminals of the grammar.
  • Bottom-Up Parsing: Bottom-up parsing starts from the leaves and works its way up to the root. LR parsing, including SLR, LALR, and Canonical LR, are common bottom-up methods. LR parsers are more powerful and can handle a wider range of grammars than LL parsers.

Semantic Analysis

Semantic analysis checks for semantic errors and makes sure that the syntax tree follows the rules of the C++ language. This phase involves type checking, scope resolution, and other checks to verify the correctness of the code.

  • Type Checking: Type checking makes sure that operations in the code are performed on compatible types. For instance, it makes sure that you do not try to add an integer to a string, or assign a floating-point number to an integer variable without an explicit cast.
int a = 10;
float b = 20.5;
a = b; // Semantic error: assigning float to int without a cast
  • Scope Resolution: Scope resolution makes sure that every identifier is declared before it is used and is used within its appropriate scope. It checks for issues like variable shadowing and the use of undeclared variables.
int a = 10;
{
int a = 20; // Shadowing outer 'a'
a = 30; // Refers to the inner 'a'
}
a = 40; // Refers to the outer 'a'
  • Other Semantic Checks: Other semantic checks include verifying function calls (making sure that the correct number and types of arguments), checking array bounds (making sure the indices are within the valid range), and making sure that the control flow constructs are used correctly.

Abstract Syntax Tree (AST)

After semantic analysis, the syntax tree is often transformed into an abstract syntax tree (AST). The AST is a more compact and abstract representation of the code, stripping away unnecessary details like punctuation and focusing on the structure and semantics of the code.

AST Example

For the same code snippet, the AST might look like this:

Program

├── FunctionDefinition
│ ├── TypeSpecifier (int)
│ ├── FunctionDeclarator (main)
│ │ └── ParameterList ()
│ └── CompoundStatement
│ ├── Declaration
│ │ ├── TypeSpecifier (int)
│ │ └── InitDeclarator (a = 10)
│ └── ReturnStatement (return 0)

The AST is used in subsequent phases of compilation, such as optimization and code generation, due to its simplicity and ease of manipulation.

Optimization Techniques

Optimization is a crucial part of the compilation process. The goal is to improve the performance and efficiency of the generated code. By applying various optimization techniques, compilers can produce faster and smaller executables.

Loop Unrolling

Loop unrolling is an optimization technique where the compiler reduces the overhead of loop control by executing multiple iterations of the loop body in a single loop iteration. This can decrease the number of jumps and condition checks, thereby improving performance.

Example

for (int i = 0; i < 10; ++i) {
// Loop body
}

The compiler might transform this loop into:

for (int i = 0; i < 10; i += 2) {
// Loop body
// Loop body
}

By unrolling the loop, the number of iterations is halved, reducing the loop control overhead.

Inline Expansion

Inline expansion replaces a function call with the body of the function, reducing the overhead of the call and potentially enabling further optimizations. This is particularly beneficial for small functions that are called frequently.

Example

inline int add(int a, int b) {
return a + b;
}

int main() {
int result = add(5, 3);
}

The compiler might transform this into:

int main() {
int result = 5 + 3;
}

Inlining the add function eliminates the function call overhead, resulting in faster code execution.

Dead Code Elimination

Dead code elimination removes code that does not affect the program’s output, reducing the size of the generated code and improving execution speed. This involves identifying and removing instructions that are never executed or whose results are never used.

Example

int main() {
int a = 10;
int b = 20;
return 0;
}

The compiler will remove the assignment to b as it is never used.

Constant Folding

Constant folding is the process of simplifying constant expressions at compile time rather than at runtime. This can reduce the number of computations performed during execution.

Example

int main() {
int a = 5 + 3;
return a;
}

The compiler will transform this into:

int main() {
int a = 8;
return a;
}

By computing 5 + 3 at compile time, the compiler eliminates the need for this calculation during execution.

Common Subexpression Elimination

Common subexpression elimination identifies and eliminates duplicate calculations by reusing the results of previously computed expressions. This reduces redundant calculations and improves performance.

Example

int main() {
int a = (x + y) * (x + y);
int b = (x + y) * (x + y);
}

The compiler will transform this into:

int temp = x + y;
int a = temp * temp;
int b = temp * temp;

By computing (x + y) once and reusing the result, the compiler reduces the number of arithmetic operations.

Code Generation

Code generation is the final phase where the optimized intermediate representation of the code is translated into machine code. This phase involves converting the intermediate representation into a form that the target machine can execute efficiently.

Intermediate Representation (IR)

Before generating machine code, the compiler often converts the source code into an intermediate representation (IR). This IR is a lower-level, machine-independent representation of the code, making it easier to apply optimizations and transformations. Using an IR provides several advantages:

  • Easier Optimization: The IR is typically simpler and more regular than the original source code, making it easier to analyze and optimize.
  • Retargeting: By using an IR, the compiler can target different architectures without rewriting the entire code generation phase. The same IR can be mapped to various machine instructions for different target platforms.
  • Consistency: The IR allows for a consistent set of optimizations and analyses to be applied across different phases of the compiler.

Example

Consider the following C++ code:

int add(int a, int b) {
return a + b;
}

int main() {
int result = add(5, 3);
return 0;
}

The IR for the add function looks something like this:

define i32 @add(i32 %a, i32 %b) {
entry:
%0 = add i32 %a, %b
ret i32 %0
}

This representation is easier for the compiler to manipulate and optimize.

Machine Code Generation

The final step is to convert the IR into machine code that the target processor can execute. This involves translating the IR instructions into the corresponding machine instructions, resolving addresses, and making sure that the code adheres to the target platform’s calling conventions and ABI (Application Binary Interface).

Example

For the IR shown above, the machine code for an x86 processor might include instructions like:

mov eax, dword ptr [esp + 4]
add eax, dword ptr [esp + 8]
ret

Register Allocation

Register allocation is a critical part of code generation. The compiler decides which variables should be stored in CPU registers, which are faster to access than memory. Efficient register allocation can significantly impact the performance of the generated code. This task is complex and often involves sophisticated algorithms, such as graph coloring, to find an optimal or near-optimal assignment of variables to registers.

  • Graph Coloring: This technique models the problem as a graph where each node represents a variable, and an edge between two nodes indicates that the variables cannot be assigned to the same register. The goal is to color the graph with the minimum number of colors (registers) without two adjacent nodes sharing the same color.
  • Heuristics: Compilers often use heuristics to handle the complexities of register allocation, balancing between optimality and computational efficiency.

Example

int main() {
int a = 5;
int b = 3;
int c = a + b;
return c;
}

The compiler might allocate registers to a, b, and c, resulting in machine code like:

mov eax, 5
mov ebx, 3
add eax, ebx

By keeping variables in registers, the compiler reduces the need for slower memory accesses.

Instruction Selection

Instruction selection is the process of choosing the appropriate machine instructions to implement the operations described by the IR. This step involves mapping the abstract operations in the IR to specific instructions supported by the target architecture.

Example

For an addition operation in the IR, the compiler might choose an ADD instruction on an x86 architecture:

ADD rax, rbx

Instruction Scheduling

Instruction scheduling rearranges the order of machine instructions to improve performance by taking advantage of parallelism and avoiding pipeline stalls. This step makes sure that the generated code runs as efficiently as possible on the target hardware.

  • Dependencies: Instructions often depend on the results of previous instructions. The scheduler must respect these dependencies to ensure correct execution.
  • Resource Constraints: Modern CPUs have a limited number of functional units (e.g., ALUs, FPUs). The scheduler must balance the instruction load across these units to avoid bottlenecks.
  • Balancing Performance: The scheduler aims to create an optimal execution schedule for different scenarios, such as maximizing instruction-level parallelism and minimizing the impact of cache misses.

Example

Consider the following C++ code:

int main() {
int a = 10;
int b = 20;
int c = a + b;
int d = a * b;
return 0;
}

An unscheduled sequence of instructions can look like:

mov eax, 10
mov ebx, 20
add ecx, eax, ebx
imul edx, eax, ebx

The scheduler might rearrange these instructions to optimize execution, potentially improving performance by reducing stalls and making better use of available execution units.

Peephole Optimization

Peephole optimization is a technique where the compiler looks at small sequences of instructions and tries to replace them with more efficient sequences. This localized optimization can lead to significant improvements in the generated code.

Example

Consider the following machine code sequence:

mov eax, 0
add eax, 1

A peephole optimizer might replace this with a single instruction:

mov eax, 1

Conclusion

Understanding the internals of C++ compilers — such as parsing, optimization techniques, and code generation — can greatly benefit developers by providing insights into how their code is transformed and executed. This knowledge can lead to writing more efficient, optimized, and error-free code. By utilizing these concepts, we can improve the performance and maintainability of our C++ applications, ultimately becoming more proficient.

  1. GCC, the GNU Compiler Collection
  2. LLVM Project
  3. Clang: a C language family frontend for LLVM
  4. Compiler Design — Lexical Analysis
  5. Compiler Design — Syntax Analysis
  6. Compiler Optimization Techniques
  7. Register Allocation in Compilers
  8. Intermediate Representation in Compilers

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Alexander Obregon

Software Engineer, fervent coder & writer. Devoted to learning & assisting others. Connect on LinkedIn: https://www.linkedin.com/in/alexander-obregon-97849b229/