UX, Interface, and Playful Designer
Design is not a science. But “not a science” isn’t the same as “completely subjective”. In fact, the critique process has brought discipline to design for centuries. For visualizations w…
“It lacks oomph,” she said. “The information is there. The slides look great. But we’re not telling a compelling story. Can you help?”
It’s easy to define and limit ourselves into the roles we have as job titles. When it comes down to it, we are really just a bunch of people working on the same thing.