Andrew Bennison
Feb 23, 2017 · 1 min read

Apologies for the belated response! Clearly I need to turn on notifications…

I’ll be quick:

  • For Unbox we were all over the place! Now we use Agile development with a clear plan that we can evaluate and change over time.
  • Really it was a case of throw shit at the wall and see if it sticks, we tried all sorts of techniques.
  • I did a games development course where I met some talented chaps who went on to found Prospect with me. Between graduating and now I did all sorts, from landscaping to selling rabbits!
  • UE4 was the most important one, without that there would be no Unbox.

Hope that helps!