So here are a few things that I’ve learned during my time starting out now in the User Experience industry that I think that many new junior designers should be aware of. It’s a struggle out there but maybe this article will help you get a firm grasp of what UX is.
Not Everyone Is Cut Out For UX
Make no mistake, you should absolutely try to get into UX/Human Factors because it’s such a great field with a multitude of roles and experiences! …
So say you’re an introvert, or you suck at talking to people, making small talk or even you’re new to the industry(yup that’s me) & don’t know where to start when it comes to networking, or even why should you do it?
So I hope everyone has a mask on because that might encourage twitter to add on an edit button. That being said, here’s a case study(case essay? redesign?) that shows how I’d implement the infamous ‘edit’ button on twitter.
Target Use Case:
Giving a chance for users to fix their tweets while retaining accountability.
Giving people the chance to fix a spelling error, misquoted tweet, or as a way to rectify false information, would be greatly beneficial to the platform as a whole.
Just think about the number of times you’ve been wrong or you’ve seen tweets that were wrong…
So in my previous article, I spoke about how user experience designers should keep tabs on upcoming technological advancements in order to create better designs for the future but I haven't really gone into depth about what specifically people should be on the lookout for.
Well as you can tell, I’m referring to augmented reality/virtual reality. As I’ve previously mentioned, Google Glass was a big thing once upon a time but that’s the thing; time.
The initial concept video was that - just a concept that was too much to create and live up to consumer expectations at the time…
Currently, a UX/UI/ Digital Product Designer based in New York, NY. Looking for my next career challenge while I talk about tech & design