“XTECH For Peak Physical Performance”

Wednesday, March 15, 2017
City View at the Metreon; San Francisco, California
Event: XTech

Isaiah Kacyvenski: Co-Founder and Managing Director of Sports Innovation Lab and Former Seattle Seahawks Professional Football Player

Dan Chao: CEO of Halo Neuroscience
Derek Belch: Founder and CEO of StriVR and former football kicker at Stanford University from 2003–2005
Tim Swift: CEO of Roam Robotics
Shaun Huls: Head of Sports Science Performance — Philadelphia Eagles
Yasuto Suga: President of Kadho Sports and Co-Author for FLASH software

Ways to tackle training: 
Investment isn’t just physical but it’s neuro to help train and retest athletes, with tools to optimize for what each player needs. 
Mental readiness isn’t just physiology at its peak.
Carson Palmer, NFL player, uses StriVR to help his performance in VR instead of being in the field with other players. 
VR helps players heal when they have injuries without having to be with other players and can tweak their product accordingly.
Physical practice is a double edge sword but the cost is fatigue for athletes and risk of severe injury. 
With neuro stimulation, it’s for the brain to be imprinted for when they play. 
Balance for mental and physical workload for players themselves and their team.
Some of the barriers and adoptions listen to the athletes, management, game day operations, and joining with other products to help with the team performance. Early take isn’t reliable and can make a person over commit their body.
Logistical issues; maximize potency with the players with the interventions suited for the whole team. 
StriVR has all former players and coaches part of the company. These people know how to make the product apply unlike people who aren’t familiar with football. 
Timing component for some teams aren’t ready yet. Sadly, most go to what they only know, such as watching films only to repeat poor cycles. 
Some accept and adapt to this new technology, while other teams do not. Behavioral chain.
It’s not about elite athletes but for ALL to have the ability to be at their best! 
Consumer business instead of a professional athlete for everyday people so that they can improve. Regular people felt better to improve in their everyday athleticism. 
Track usage with a formula in place and up to the player to engage in the equipment. MUST embrace it!
Stanford Kicker uses the VR for 40 minutes and has been the best player on the team since it’s improved his skills. 
Technology has intervened in football seeing athletes who do less and increase injuries while those who engage with it more don’t.
These tools are optional to athletes. 
This helps give athletes more confidence in their play. 
Attempting this to be available to everyday life to have these tangible.

Neuro stem for disabled athletes: does it raise issues?
-It’s not unethical! 
-Same algorithms as for stroke patients. 
-Other competitions arise from each sport and ability.

Implementing same formula from athletes will be used to regular people. Ex: Target regular employee verses the manager. Help identify mistakes as a test quiz.