Week 2 GAM111
We were given an assessment to make a first-person platforming game in which the aim is to get through a small series of short levels as quickly as possible. The catch was that the game had to have a physics-driven core mechanic, this could be rope swing, grappling hook, The ability to physically or telepathically push or pull other objects within the game space or switching gravity like in the game Gravity Run. But as the creator we had to remember that the game had to have a timer and be made so the feel of the game would be smooth and effortless.
I already was thinking of possible ways to make the game, like Gravity Rush with the click of a button you could swap gravity and become upside down, or a game where you had to pick up objects and put them in slots so that you could continue through the level.
In class we built a first person player who could move and jump around as a skeleton, it was then our job to add to it the physic based mechanic. We also created a mini level to test out the first person player, with which i tested out his jumping ability and made a level that required you to jump around a lot from block to block.
This week i mainly focused on what sort of game i wanted to create, and the level layout, I like how in speed runners the further you get in the faster you get, but also how smooth the level transitions from not having to jump to having to jump a lot and switch gravity and watch out for other obstacles. So i started research into games like Gravity Run to get an idea of the level i wanted.