Jermaine KappWeek 12 GAM111I find what i was looking for and I was smashing out the coding for a new game. It was a turn based game, something like pokemon and Final…Aug 26, 2016Aug 26, 2016
Jermaine KappWeek 11 GAM111The game was next due next week and for the life of me I could not figure out how to use pathfind and match it up with the dice roll. I had…Aug 26, 2016Aug 26, 2016
Jermaine KappWeek 10 GAM111I had finally made a dice that rolled, or better it bounced within a seal container.Aug 26, 2016Aug 26, 2016
Jermaine KappWeek 9 GAM111This week we continued on from last week, learning more about pathfinding and the way it works. Today in class we created more AI but then…Aug 26, 2016Aug 26, 2016
Jermaine KappWeek 8 GAM111This week we were given a brief for our new assignment. It was to make a state driven, turn-by-turn game with an emphasis on state-driven…Aug 26, 2016Aug 26, 2016
Jermaine KappWeek 6 GAM111This week i was focused on cleaning up my game. I had four levels now the fourth being the biggest and hardest, and implementing all of the…Aug 25, 2016Aug 25, 2016
Jermaine KappWeek 5 GAM111This week disaster struck. I decided to go against a game that used puzzles and lifting blocks, instead i wanted to continue on from the…Aug 25, 2016Aug 25, 2016
Jermaine KappWeek 4 GAM111Week fourwas about building on the game we had. I wanted to finish up my level that i had. I had two levels at this point. The first level…Aug 25, 2016Aug 25, 2016
Jermaine KappWeek 3 GAM111Today in class we did another first person script, except this time the player affected gravity, making them be able to walk up walls…Aug 25, 2016Aug 25, 2016
Jermaine KappWeek 2 GAM111We were given an assessment to make a first-person platforming game in which the aim is to get through a small series of short levels as…Aug 25, 2016Aug 25, 2016