Benjamin WolfThe absence of a long-term reward and progression system in Hearthstone´s Dungeon Run modeWith the recent update “Kobolds & Catacombs”, Hearthstone introduced a new PVE mode to its game, called the Dungeon Run. Players must face…Dec 17, 2017Dec 17, 2017
Benjamin WolfHow different Player types create and react to the atmosphere in Playerunknowns BattlegroundsExtra Credits recently did a great episode about “The Pacing of PUBG”, describing how Playerunknowns Battleground (PUBG) is actually a…Dec 5, 2017Dec 5, 2017
Benjamin WolfHow NieR: Automata masters two genresMerging genres done rightNov 21, 20171Nov 21, 20171
Benjamin WolfParagon — The risk of changing core mechanicsTouching your core game mechanics after roughly 1 ½ years of early access / beta phase is a very high gamble which will probably result in…Nov 6, 2017Nov 6, 2017
Benjamin WolfUnifying Theme in Until DawnUntil Dawn, for me personally, was a surprise when it came out. The trailer looked interesting, sure, and I already liked the approach of…Oct 31, 2017Oct 31, 2017
Benjamin WolfBasic Balance of Card GamesOne of the most important and probably hardest parts of a card game is the actual balance of the game itself. Players are supposed to spend…Oct 14, 2017Oct 14, 2017
Benjamin WolfComplexity Vs. DepthWhen creating a Card Game (or to be precise a game in general) you always should think about the audience you want to make the game for…Oct 4, 2017Oct 4, 2017
Benjamin WolfCard Game IntroductionCreating the right Game for the right AudienceSep 28, 2017Sep 28, 2017