Thank you! And yes I agree. There still isn’t a go-to solution for creating (interactive) VR prototypes. I’ve also been playing with Framers VR component (https://dribbble.com/shots/3474162-Framer-VR-Interface) which does work pretty well, but takes quite some time to set up. The prototype I just linked is based on gazing though. Making it clickable should be easier since you don’t have to calculate where the user is looking at to start a action. Some people start to use Unity for VR/AR prototyping, even though I haven’t tried it myself. That might be something I want to look into soon aswel.