“Ride2Work” E-Learning Project

National Ride2Work Day is a Bicycle Network initiative with the goal to kick-start Australians to ride to work instead of commuting. Bicycle Network wants to ensure riders are up to date on the current road rules, riding etiquette and their rights by providing an e-Learning digital asset on their website. This e-Learning activity will be for children, their parents and their teachers as an introduction to road safety and also for employees taking part in the National Ride2Work event.

The Project — Stage 1: Synchronous (Face-To-Face)

Front End Goal

With assistance from their parents or a teacher child cyclists will complete the eLearning activity.

Back End Goal

Using Medium (as a blog) and to document, I will conduct research to define the user and their needs and from this decide on the best e-Learning resource to engage the learner.

Once these user needs are discovered I will use the data to sketch and then design a mockup digital prototype using appropriate software (Azure?).

To show the use of Time Management I will use Trello to divide the work project into stages.

Types of Learners

Their are two different learning models, VAK and PART. VAK stands for visual, audio and kinesthetics (tactile). PART stands for pragmatists, activists, reflectors and theorists. I have focussed more on the VAK model due to the students age.

Visual Learning- is a learning style in which ideas, concepts, data, and other information are associated with images and techniques and is the most effective when most effectively when a student sees something, e.g. pictures, diagrams, films and videos or demonstrations. This style of learning will be used in Level 1 — Know your Bike, Level 2- Road Safety Rules & Level 3 - Nice/Not Nice with pictures of scenerios.

Audio Learning- is a learning style in which a student learns through listening. An auditory learner depends on hearing and speaking as a main way of learning. This style of learning will be used for Level 1- Know your bike & Level 2 — Road Safety Rules.

Kinesthetics (tactile) Learning- is a learning style in which learning takes place by the students carrying out physical activities, rather than listening or watching. This style of learning will be used in Level 1- Know your Bike Activity.

Stage 1

Task 1 — Research on E-Learning Activities

Thoughts On E-Learning Examples

Site Visited — http://designation.io/chromantics/

What is the desired eLearning Outcome?

To realize that colors affect how we see things and our choice of colors can affect the outcome of things. And to learn from the supplied scenerios which colors affect which outcomes.

Who is the intended audience?

Design students and anyone looking at the use of colors and their effect.

Who was it made by?

Made by Designation

Designed and Built by Myla Fay, Dane Burkland and Brandon King.

What did they want to achieve by making it?

To show student /designers and those wanting to learn about colors how the pyschology of colors affects our choices.

Site Visited — http://camerasim.com/apps/original-camerasim/web/

What is the desired eLearning Outcome?

To teach how the different camera settings can affect a photo

Who is the intended audience?

Photography students and anyone wanting to learn about camera settings.

Who was it made by?

Jon Arnold

CameraSim Founder

What did they want to achieve by making it?

To equip photography instructors everywhere with a meaningful tool that helps them teach photography to their students.

Site Visited — http://www.thegreatflu.com/

What is the desired eLearning Outcome?

To teach how a virus spreads and the choices organisations and people make and how these choices affect the spread of pandemics. The game goal is to control the spread of a virus within your monetary means.

Who is the intended audience?

Medical students and those in the health industry as well as the general public

Who was it made by?

HorizonHealthEu

What did they want to achieve by making it?

To teach the cost and how quickly viruses spread and how they can be controlled.

Site Visited — https://www.washingtonpost.com/graphics/health/workout-at-work/

What is the desired eLearning Outcome?

To teach office workers and just workers in general different exercises they can do while at work.

Who is the intended audience?

People who work especially in an office.

Who was it made by?

SOURCES: Toni Yancey, professor of health services at UCLA and author of the get-moving book ‘’Instant Recess’’; Alice Burron, exercise physiologist and spokeswoman for the American Council on Exercise; Catrine Tudor-Locke, who studies walking behavior at Pennington Biomedical Research.

What did they want to achieve by making it?

An easy fun guide with lots of different excercises that can be done at work which is fun and has choices based on the difficulty, if you will sweat and if the excercise might be humiliating at work. By doing excercise while at work it will reduce obesity.

Learner Personas

Teacher Persona
Student Persona

Delivery Methods

  1. What devices will it be used on?

Laptop, desktop, ipad or mobiles will be used so the design should be responsive.

The device will need to have internet connection to download the resource at least.

It could be printed out to complete or completed online with printeable certificate.

The device doesnt need to be too powerful as not all user will have access to the latest technology. Keep it simple and easy. A CD/DVD could be used to access the resource.

The resource should be able to be used on Windows and/or Apple with both new and older systems or CD/DVD as well as print.

2. How will the learning resource be accessed by the user?

The user will access the resource via the internet initially.

If it is not possible to access individually it could be printed and completed on paper.

Online or printable with a CD/DVD for those with limited internet access.

Over the internet and/or via an app for those with access.

3. How will the learning resource be delivered to the user?

From the Ride2Work website user will access content by paper based quizzes, drop and drag, true/false questions or a short video/text to watch or listen to or interactive games from the prototype developed in Axure initially.

4. What are the required assessment features?

A variety of quiz, drop and drag, a game or multiple choice and true/false or correct/incorrect.

5. What is your budget?

The budget will depend on how involved the resource needs to be and the number of hours to design it.

6. How technical is your team?

The team (myself) has some experience with responsive design, code and children as well as photoshop and illustrator so would like to keep it simple and easy with lots of bright colors and understandable text as we are designing to help children who may not have any knowledge of the road rules or a bicycle. I will also incorporate each learner style from The VAK methods of learning into the prototype as much as much as possible.

WYSIWYG could easily make the resource quicker to design and develop.

7. You then need to research the available delivery platforms and consider how each one stacks up against your requirements

Print — Paper based text with questions/quizes for those without great/or limited internet connection to complete the resource program.

Video — Video Tape/DVD with sight and sound to help those who are audio learners. Can incorporate games.

Audio — Streaming audio or an audio tape/CD for those who learn better via listening or have this access.

Review/Outcome — Electronic and paper program with a choice of either or a combination depending on the target audience or learning circumstances. The best method would be online but with more delivery choices the program can be acessed with a positive outcome to the target audiences depending on availabilityof internet, devices and learning styles.

Both road safety and bike safety will be taught with this resource and the main audience will be students and teachers and will give the option to print the activities and a certificate for each level as well as repeat levels if/when needed to complete before moving onto the next level (as a reward system).

Learning Objectives — Goals

Basic Road Safety — Smart Goals

S — Specific Goal with who, what, where, when, which, why?

M — Measurable with specific criteria to attain the goal

A — Attainable without too much difficulty

R — Relevant to the main goal or objective

T — Timely within a specific timeframe that is ralistic and achieveable.

The 3 main activities to receive a certificate.

1. Learn About Your Bike — Bronze Medal

S: Learn about all the parts of your bike and things to check before riding, what to wear and safety.

M: Identify parts of the bike and safety equipment

A: Must complete this section or complete an alternate activity before going on to the next section.

R: Bike Parts, Safety Equipment and what to check before riding to attain certificate

T: Needs to be achieved within set timeframe to receive bronze certificate and before proceding to next level

2. Road Rules — Silver Medal

S: Learn Road rules specific to riding and safety while riding

M: Answer 6 true or false questions on road rules

A: Must be attainable to progress to next level with ease but have knowlegde needed for safety

R: Road rules and road safety is needed to be achieved

T: Needs to be achieved in set timeframe before progressing to next level and gold certificate

3. Manners on the Road- Gold Medal

S: Learn about bike riding manners and what to do and not to do on the road to be safe and courteous.

M: Nice and not nice interactive picture with 6 ettiquette manners

A: Attainable with ease (will have more than 6 to find as bonus) to boost confidence and stop boredom

R: Manners and etiquette relate to road rules, bike safety and riding on the road

T: Needs to be achieved before receiving final certificate and ability to go riding with bonus for better manners and more etiquette finds.

Overview

3 sections to complete to receive a medal (bronze, silver, gold) and if all are completed a certificate (possibly with bonuses for extra finds or activities completed). Alternate activities for choices to complete stages if stuck on a level (medal). The activities should be easy but with relevant goals kept in mind- which are bike knowledge and safety before riding, road rules while riding and etiquette and manners to maintain safety while around other bikes, pedestrians and cars.

Assessment Strategy

Brainstorm Assessment Strategies

Ways To Test The User:

Drag and Drop — colors change from red to green when the correct drop is in place (bike parts)

Multiple Choice — 3 choices (easy) for the answer to a question. Must get it right to go onto next question

True or False — Use colors on right(green) and wrong(red) answers (etiquette and manners)

Game / Scoring — find the word/ circle the picture with scores to 10.

Text Question — pick the right word for each question

Create — a picture of a bike and rider with all the parts in the correct place.

To be included when choosing assessment type:

-The assessment is to actually improve the users knowledge but also to see if they have retained that knowledge via the elearning program.

-Must be attainable by the users but also challenging while actually testing if the required knowledge has been achieved.

-Tests should be fun and engaging to keep the user on task.

-A variety of testing should be used.

The things you should think about when choosing an assessment type?

The user needs to have different assessments as each person learns differently and absorbs information at different rates. The design should incorporate multiple testing scenerios with different levels of ease which also need to be fun but still delivering the required goals with options for a different test or game if a user gets stuck on a section. The information given for each section should be concise and to the point as well as easy to understand to maintain focus and keep the user interested. Tests should be easy enough but challenging also to engage the user and keep them wanting to progress as well as improving their knowledge.

Project Management Document

Trello

Trello Time Management Document

I have used Trello as a time management medium to estimate the time which might be taken for each stage and task of the project. Click on the box above for the link to my Trello document.

Task 2 — Rapid Prototype

Storyboards

Storyboards Drafts

Storyboard Rationale

3 levels to complete to receive a medal (bronze, silver, gold) and if all are completed, a certificate (possibly with bonuses- Bronze and Silver Certificates) for extra finds or activities completed. Alternate activities for choices to complete stages if stuck on a level (medal). The activities should be easy but with relevant goals kept in mind- which are bike knowledge and safety before riding, road rules while riding and etiquette and manners to maintain safety while around other bikes, pedestrians and cars. The colors used will be bright simple colors like red, blue ,green and yellow with certificates being bronze, silver and gold. Written text and audio will be used with clear simple pictures for each stage.

Bronze, Silver and Gold Certificates

Feedback Received from Tutor for Storyboards Stage 1

Feedback was received from tutor with no changes to be made. I will continue to work on the details though before proceding with the Prototype.

Storyboard Feedback

Prototype

Software Used to Develop Prototype

Axure - RP8

As prototypes are quick basic designs of the final product, a program like Azure - RP8 (upgrade from Azure) which I have knowledge of, is the perfect solution to use. I would have liked to explore Adobe Xd (Experience Design CC), if time had allowed.

Prototype in Progress

Home Page or Start Page
3 Levels Page -Explains levels and how to achieve them.
Level 1 — Know Your Bike
Level 2 — Road Rules
Level 3 — Road Safety Manners
Printable Certificates for Each Level

User Testing of Prototype

Task 3 — User Testing Procedures & Reports

Paperwork Used to Conduct User Test on Ride2Work E-Learning Activity.

Video Recording of User Testing

https://vimeo.com/168445496

Test Results

List Your Learning Objectives?

1. Learn About Your Bike — Bronze Medal

S: Learn about all the parts of your bike and things to check before riding, what to wear and safety.

M: Identify parts of the bike and safety equipment

A: Must complete this section or complete an alternate activity before going on to the next section.

R: Bike Parts, Safety Equipment and what to check before riding to attain certificate

T: Needs to be achieved within set timeframe to receive bronze certificate and before proceding to next level

2. Road Rules — Silver Medal

S: Learn Road rules specific to riding and safety while riding

M: Answer 6 true or false questions on road rules

A: Must be attainable to progress to next level with ease but have knowlegde needed for safety

R: Road rules and road safety is needed to be achieved

T: Needs to be achieved in set timeframe before progressing to next level and gold certificate

3. Manners on the Road- Gold Medal

S: Learn about bike riding manners and what to do and not to do on the road to be safe and courteous.

M: Nice and not nice interactive picture with 6 ettiquette manners

A: Attainable with ease to boost confidence and stop boredom

R: Manners and etiquette relate to road rules, bike safety and riding on the road

T: Needs to be achieved before receiving gold certificate and ability to go riding on the Ride2Work day.

How Was This Learning Objective Being Measured Or Assessed?

Each activity had specific ways of teaching and testing. Level 1 was a drop and drag, Level 2 was a true or false questionnaire, and Level 3 was a nice/not nice questionnaire.

Did The User Achieve This Learning Objective? (Yes / No / Partly)

Partly. The user did not achieve each learning objective as the game or activity was easy and fun but the prototype was not complete.

Please Explain The Problem And Recommend How You Will Solve This.

Know My Bike Activity — The drop and drag function was not interactive yet but as this is only a prototype it only need a little work and as it is the activity could be printed.

The Road Rules — the activity was working but true or false activity could be made longer with each question being on a separate page and more information added to explain each question more clearly.

This activity can also be printed as it is.

Manners on the Road Activity — interactivity not working at all. Further development needed. It could be printed though.

There is no “Congratulations You Have Finished” page! This definately needs to be added. You can print your certificates for each level but a finish page would let the user know they are FINISHED and can now participate in the Ride2Work day.

How Did The Session Go?

The sessions were important to see how a user would be able to use and if there were any improvements to be made. It obviously is limited to the amount of interactivity added to the prototype.

Did The Facilitator Have To Step In At Any Stage Due To The User Being Lost Or Confused?

As facilitator, I did not have to step in at any stage due to the user being lost or confused.

The user commented that some activities were not working.

How Long Did The Session Take? & Was This Longer Or Shorter Than You Expected?

Each session took approximately 3–5 minutes and was longer than my run through.

Did The User Make It To The End Of The Session?

The users made it to the end of each session but obviously as it is a prototype only and they were unable to print the certificates. OR BE FINISHED.

Was The Resource Appropriate For The Type Of Learner?

The resource was easy enough for the user but could have been a little more instructive with more to read, look and listen and think on for each question. The Know My Bike Level 1 was the most fun activity and enjoyed more than the other activities or Levels.

Did The User Get Board Or Distracted At Any Stage?

The user did not get bored at any stage.

Discuss how you could user other learning techniques to better engage the user.

The user could have had listening sections Eg. during the drop and drag a drop could prompt a voice saying “ You should always use a helmet when riding a bike”.

Conclusion

The user testing was successsful in finding the areas which needed more work. As this is only a prototype there were areas which needed work such as the drop and drag facility in Level 1, the click or choose facility in Level 3 and the pictures needed to be added for each level also. The e-Learning activity needed a final page to instruct the user that they had FINISHED the activity and could now participate in the Ride2Work day. Overall with a few things fixed the activities will help the child users, with the help of their parent or teacher, to be safer on the road when riding their bikes and they will be able to identify parts of their bike, know road rules and use etiquette on the road.

STAGE 2

Stage 2: Asynchronous (Self-Directed by User)

Front End Goal

To show evidence of successfully completing the activity, employees as part of a company to take part in the event, will use the e-Leaning activity.

Back End Goal

Using the data collected from Stage 1, I will develop or construct a second e-Learning activity using software (like Bracket) and publish the e-Learning activity to conduct a blind test of the e-Learning resource using a screencast of the session, users written feedback (survey) and an in built assessment(e.g. Ozzr.com).

During this stage, I will continue to blog (using Medium), time manage (using Trello) and also set a budget.

Task 4 — Research Project Document

Learner Persona

Company Employee Taking Part in Ride2Work Event

Delivery Methods

  1. What devices will it be used on?

Laptop, desktop, ipad or mobiles will be used so the design should be responsive.

The device will need to have internet connection to download the resource at least.

It could be printed out to complete or completed online with printeable certificate.

The device doesnt need to be too powerful as not all user will have access to the latest technology. Keep it simple and easy. A CD/DVD could be used to access the resource.

The resource should be able to be used on Windows and/or Apple with both new and older systems or CD/DVD as well as print.

2. How will the learning resource be accessed by the user?

The user will access the resource via the internet initially.

If it is not possible to access individually it could be printed and completed on paper or during work hours.

Online or printable with a CD/DVD for those with limited internet access.

Over the internet and/or via an app for those with access.

3. How will the learning resource be delivered to the user?

From the Ride2Work website user will access content by paper based true/false questions or a short video/text to watch or listen to and a fun interactive game from the prototype developed in Axure initially.

4. What are the required assessment features?

A variety of quiz, drop and drag, a game or multiple choice and true/false or correct/incorrect.

5. What is your budget?

Estimated Budget for Project

6. How technical is your team?

The team (myself) has some experience with responsive design, code and children as well as photoshop and illustrator so would like to keep it simple and easy with lots of bright colors and understandable text as we are designing to help children who may not have any knowledge of the road rules or a bicycle. I will also incorporate each learner style from The VAK methods of learning into the prototype as much as much as possible.

WYSIWYG could easily make the resource quicker to design and develop.

7. You then need to research the available delivery platforms and consider how each one stacks up against your requirements

Print — Paper based text with questions/quizes for those without great/or limited internet connection to complete the resource program.

Video — Video Tape/DVD with sight and sound to help those who are audio learners. Can incorporate games.

Audio — Streaming audio or an audio tape/CD for those who learn better via listening or have this access.

Review/Outcome — Electronic and paper program with a choice of either or a combination depending on the target audience or learning circumstances. The best method would be online but with more delivery choices the program can be acessed with a positive outcome to the target audiences depending on availabilityof internet, devices and learning styles.

Both road safety and bike safety will be taught with this resource and the main audience will be students and teachers and will give the option to print the activities and a certificate for each level as well as repeat levels if/when needed to complete before moving onto the next level (as a reward system).

Project Management Document

Trello Project Managment Document

https://trello.com/b/dKV42Cwn/ride2work-stage2-elearning-time-management-document

Task 5 — Activity Construction

StoryBoard

Storyboard for Stage

StoryBoard Feedback

Feedback was received from tutor with changes to be made or development to typesetting and alignment. I will continue to work on the details before proceding with the Prototype.

Storyboard Feedback Stage 2

Style Guide For Ride2 Work Day Activity

Style Guide for Ride 2 Work Day

Prototype in Progress

Ride2Work Adult eLearning Home Page at 50%
Ride2Work Adult eLearning Activity 1 at 50%
Ride2Work Adult eLearning Activity 2 at 50%
Ride2Work Adult eLearning Activity 3 at 50%
Ride2Work Adult eLearning Certificate at 50%

Task 6 — Asynchronous User Test & Report

Video Recording of User Testing

Test Results

List Your Learning Objectives?

1. Bike Safety Checklist — Activity 1

S: Learn about all the parts of your bike and things to check before riding, what to wear and safety.

M: Checklist of what to do and wear for bike safety before riding.

A: Must complete this activity before going on to the next section.

R: Bike Parts, Safety Equipment and what to check before riding to attain certificate

T: Needs to be achieved within set timeframe to receive certificate and before proceding to next level

2. Road Rules Quiz — Activity 2

S: Learn Road rules specific to riding and safety while riding

M: Match 6 questions on road rules

A: Must be attainable to progress to next level with ease but have knowlegde needed for safety

R: Road rules and road safety is needed to be achieved

T: Needs to be achieved in set timeframe before progressing to next level

3. Manners on the Road — Activity 3

S: Learn about bike riding manners and what to do and not to do on the road to be safe and courteous.

M: Roll over interactive picture with 6 multiple choice questions

A: Attainable with ease to boost confidence and stop boredom

R: Manners and etiquette relate to road rules, bike safety and riding on the road

T: Needs to be achieved before receiving certificate and ability to go riding on the Ride2Work day.

How Was This Learning Objective Being Measured Or Assessed?

Each activity had specific ways of teaching and testing. Level 1 was checklist only, Level 2 was a sentence matching quiz, and Level 3 was a multiple choice questionnaire.

Did The User Achieve This Learning Objective? (Yes / No / Partly)

Partly. The user did not achieve each learning objective as the game or activity was easy and fun but the prototype was not complete.

Please Explain The Problem And Recommend How You Will Solve This.

The Road Rules — the activity was not working as interactive and needs more work to be able to complete the activity.This activity can also be printed as it is though.

There is no way to get back to the Home Page quickly apart from using the previous function! This definately needs to be added. You can print your certificate but as as this was only a prototype this function was not available. Each activity can be printed to be completed but this function was not available as there was no print button on each activity page.

How Did The Session Go?

The sessions were important to see how a user would be able to use and if there were any improvements to be made. It obviously is limited to the amount of interactivity added to the prototype. This test did show up a few issues to be fixed before launch.

Did The Facilitator Have To Step In At Any Stage Due To The User Being Lost Or Confused?

As facilitator, I was not at any stage available as this test was self directed.

The user commented that some activities were not working at the end of the session.

How Long Did The Session Take? & Was This Longer Or Shorter Than You Expected?

Each session took approximately 3–5 minutes and approximately the same as my run through.

Did The User Make It To The End Of The Session?

The users made it to the end of the session and certificate but obviously as it is a prototype only and 1 activity was not working they were unable to complete or print the certificate.

Was The Resource Appropriate For The Type Of Learner?

The resource was easy enough for the user but could have been a little more instructive with more to read, look and listen and think on for each question.

Did The User Get Board Or Distracted At Any Stage?

The user did not get bored at any stage but frustrated at Activity 2 not working.

Discuss how you could user other learning techniques to better engage the user.

The user could have had listening sections Eg. during the drop and drag a drop could prompt a voice saying “ You should always use a helmet when riding a bike”.

Conclusion

The user testing was successsful in finding the areas which needed more work. Overall with a few things fixed the activities will help the adult users, to be safer on the road when riding their bikes and they will be able to identify with the checklist safety before riding, road rules and use etiquette on the road.

Like what you read? Give Belinda Stam a round of applause.

From a quick cheer to a standing ovation, clap to show how much you enjoyed this story.