Here’s how you can make a 360 VR app in 10 minutes with Unity
Adriana Vecchioli
1.4K30

Thanks a lot, this was the best beginner-friendly tutorial I found—but when I run the app, the video is reversed from how it appear normally. Maybe something with the normal-flipping shader? I can always flip the video prior to importing it into Unity, but there’s probably an easier way. Anyone else have this problem?