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Ben Reynolds

Game developer of @GotLightGame, a light-mixing, outer-space puzzle game available on iPhone and iPad. MIT student, programmer, artist, and a nice guy.

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    Prologue: How I made Got Light?

    On January 8th, 2013, I stepped into Room 32-141 at the Massachusetts Institute of Technology, little knowing that the events about to…
    Ben Reynolds6 min read
    Latest

    (GL#2) How I accidentally gave away my game for free.

    This is the second post in the series, “How I made Got Light?” as outlined in the Prologue. I wasn’t expecting to write about this, but…
    Ben Reynolds3 min read

      (GL#1) How I almost broke the game before the competition deadline.

      This is the first post in the series, “How I made Got Light?” as outlined in the Prologue. Here it goes:
      Ben Reynolds3 min read

        Prologue: How I made Got Light?

        On January 8th, 2013, I stepped into Room 32-141 at the Massachusetts Institute of Technology, little knowing that the events about to…
        Ben Reynolds6 min read
          Recommended by Ben Reynolds

          2. Game Development

          It Started as a Learning exercise. I wanted to learn node.js
          Brandon Bey2 min read

            Junior Designers vs. Senior Designers

            I like words a lot. But sometimes a few sketches communicate a point more simply and memorably.
            Julie Zhuo2 min read

              The story behind my first Iphone game

              Part I: how I fall in love with programming
              Dat Bac Do3 min read
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