Things I can bring to the table.

Before everything else, in-depth knowledge about the game isn’t enough to fully coach a team. So, I reached out to a couple of people who’s had experience in the scene.

I managed to talk to one of INTZ’s coaching staff and walked me through some points that I should do, try and avoid things while coaching a team. He taught me how I should communicate with the players and how I should deliver my opinions. He also described the level difference of teams in LCS and Wildcard teams, then he gave some tips on how should I approach the players depending on their level.

And then, Weldon. For his side, he gave a bunch of things that is not related to the game but affects the outcome of the game and on how the players play. Weldon also discussed some points that I should know being new to the scene and how to grow as an indispensable coach.

I was also a part of a Track and Field team, so I know the value of a coach and how the players [us] should cooperate.

With that general coaching said, here’s a quick list but not limited to (like handling practical matters concerning the team), of objectives you can expect me to have a knowledge with or produce output together with the team.

  • In-Game
    - Lane Match ups
    - Vision Control
    - Objective Priorities
    - Basically, macros.
  • Reports and Communication
    - Pick and Ban Draft
    - Match Reviews
    - In-Game Communication
    - Champion Combinations or Team Compositions
    - Player Strengths and Weaknesses

Each topic will be different for teams depending on their priorities and how much time they want to invest in it. But there’s still a lot of topics that I didn’t include, these are just the topics that the team would mostly discuss. (I did my research for ~6months. So that you [the organization], would know that I know what I’m doing and not just goofing around and wasting your time.)

And remember, Progress not Perfection.