Bishop GamesThe Challenges Of An Immersive GameCreating a story-driven game is a truly fun and unique feeling. It also definitely adds to the experience of being a developer. Here at the…Dec 6, 2017Dec 6, 2017
Bishop GamesThe 9 Steps Behind Our Cutscene ImagesHey everyone, it has been quite a while since our last article. We apologize for that but we have been incredibly busy with Light Fall in…Nov 27, 2017Nov 27, 2017
Bishop GamesHow to Survive the Bootstrap PeriodBootstrapping is probably the toughest moment in every startup’s life. Your company is in its infancy stage; you don’t have much outside of…Mar 2, 2017Mar 2, 2017
Bishop GamesDevs On The Road: PAX South 2017 RecapToday we are introducing a new series of posts that will touch on our day-to-day lives on the road. Attending conventions and game shows…Feb 2, 2017Feb 2, 2017
Bishop GamesFrom Journalism to Story WritingChanging career paths can be a daunting life choice, especially when it’s going from a well established job to a startup. I’ve made the…Jan 18, 2017Jan 18, 2017
Bishop GamesHow Pivots Helped Us Define Our GameIf you are involved in the startup world, you probably know the importance of the term pivot. A pivot is a “structured course correction…Dec 7, 2016Dec 7, 2016
Bishop Games5 Life-Savers for Your First ExpoAttending your first expo can seem like a shot in the dark. After having worked on your project for so long, it is the first big test: it’s…Nov 29, 2016Nov 29, 2016
Bishop GamesStory vs Gameplay: How We Did ItThis argument has been going on for a long time in game developers’ inner circles. Which is more important, Story or Gameplay? Which one…Nov 8, 2016Nov 8, 2016
Bishop GamesOur Game Studio’s Road to ‘‘Success’’It has already been 2 years and a half since we started working on Light Fall and yet, I think we have never talked about the whole…Nov 2, 2016Nov 2, 2016
Bishop GamesBuilding a Coherent Game UniverseWhat exactly is a coherent universe? If we look at the word’s definition we get the following: logical and consistent and united as or…Oct 25, 2016Oct 25, 2016