For as long as I can remember I’ve always loved games. Board games, card games, sports, RPGs, and, of course, video games. When I was a kid, I couldn’t convince my parents to buy me an Apple II computer, but I desperately wanted to play all the great games of the day. I wouldn’t let lack of a computer stop me though.

I would buy the games anyway — games like Ultima, or Wizardry — and just install and play them at the local department store.

It was a win/win situation. I got to play all my favorite games, and…


Many game developers of my generation have similar stories. We were the misfits that carried multi colored dice in our pockets, hid our action figures in our closets and camped at the comic store each week for the newest issues. Star Wars was the event that every kid remembered where they were when they saw it. For us, it changed geekdom forever. Our parents accused us of using video games to escape reality, but these worlds gave us the ability to have an impact. To dream, to struggle, to compete and ultimately to make our dent in the universe (even…

Rob Pardo

CEO at Bonfire Studios

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