Brian DavidDynamic Game Mechanics in Unity: Circular Movement using Mathf Methods (Part 3)Learn to code Unity enemy AI with counterclockwise circular motion, using C# and Mathf methods3d ago33d ago3
Brian DavidDynamic Game Mechanics in Unity: Enemy AI using Mathf.Atan2 and Transform.Translate (Part 2)Learn how to create complex enemy AI in Unity using Mathf.Atan2, Transform.Translate(), and Vector3.DistanceSep 26Sep 26
Brian DavidHow to Use Unity’s Layer Collision Matrix to Prevent Collisions and Optimize Game MechanicsLearn how to use Unity’s Layer Collision Matrix to stop collisions between objects, and enhance gameplaySep 22Sep 22
Brian DavidDynamic Game Mechanics in Unity: Side-To-Side Movement using Cosine (Part 1)Master fluid enemy movement in Unity by using Mathf.Cos(), adjusting speed, and fixing spawn issues for better gameplaySep 21Sep 21
Brian DavidSine, Cosine, & Tangent in Unity: Moving Game Objects (Part 2)Learn how to calculate angles and use forward movement for 3D objects using Mathf, Euler and Quaternion in UnitySep 18Sep 18
Brian DavidSine, Cosine, & Tangent in Unity: Moving Game Objects (Part 1)Learn to use sine and cosine waves in Unity for smooth object movement, circular paths, and angle calculationsSep 16Sep 16
Brian DavidDynamic Enemy Movements in Unity: Side-to-Side, Inheritance, and More…Learn how to implement dynamic enemy behaviors like side-to-side movements in Unity using inheritance and custom scriptsSep 131Sep 131
Brian DavidDynamic Camera Shake in Unity: Visual Feedback with CoroutinesLearn how to create responsive camera shake effects in Unity using coroutines for improved gameplay immersionSep 81Sep 81
Brian DavidUI Slider in Unity: Using Coroutines and Mathf.LerpLearn to create a thruster cooldown UI slider in Unity with coroutines, Mathf.Lerp, and .RoundToIntSep 71Sep 71