Build a Unity GameManager: Centralized State Management in VRLearn to how to refactor the core loop and build a centralized GameManager with MonoSingleton for VR gamesOct 26A response icon1Oct 26A response icon1
A Pause That Changed Everything: Learning Software ArchitectureFrom tight coupling to clean architecture: A Unity developer’s story of using AI to learn design patterns, refactor code, and build…Oct 13A response icon1Oct 13A response icon1
Unity VR Level Completion UI: XR Poke Interaction & Exit ConfirmationHow to reformat a Unity VR UI for poke interaction & exit confirmationSep 14Sep 14
Unity VR Particle System Effects: Guide to Player Decision MakingBuilding angle-responsive VFX that influence player behavior through strategic visual cuesSep 8A response icon1Sep 8A response icon1
Unity “Glint” VFX: Reflective Effect with ParticlesCreate a tiny, precise “glint” VFX on a watch face in Unity using Particle System burstsSep 7A response icon1Sep 7A response icon1
Unity VR Grabbable Objects: Configuring Physics & InteractionBuilding realistic pocket watch interactions with XR Interaction Toolkit physicsSep 6A response icon2Sep 6A response icon2
Unity VR Confirmation Dialog Tutorial: Prevent Accidental ExitsBuild confirmation dialogs in Unity with UI setup, and UX best practicesSep 2A response icon10Sep 2A response icon10
Unity Particle System Collision: Enabling Gameplay DependenciesLearn how to create a Unity particle collision system with purpose using OnParticleCollision()Aug 31A response icon1Aug 31A response icon1
Unity VR Poke Interaction and XR UI Setup in 5 StepsLearn how to setup Unity VR poke interaction with XR Toolkit and interactive UI systemsAug 29A response icon1Aug 29A response icon1
Unity Script Refactoring: Single Responsibility Principle in ActionLearn how to refactor Unity’s ClockController script using the Single Responsibility Principle (SRP) for clean, maintainable, and reusable…Aug 24Aug 24