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Technical Director @ Frostbite Engine, EA DICE. Builder of stacks, stacker of builds.
Jack of all trades, master of none in the SIE Euro R&D PhyreEngine team. Views are my own.
A wild rare disabled game developer. Worked at SEED, AMD, Apple, Unity and Creature Labs. Was Lead Programmer on Brink, Silent Hill 2 PC and Heavenly Sword.
wip game/graphics programmer. Living and learning.
Programmer @Gameloft I have no oppinions :P
Core Tech Programmer for @FrostbiteEngine. I follow too many rendering engineers for my own good.
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