Swiftly sift your notifications

Re-designing the notification experience

Celine Lenoble
4 min readNov 18, 2016

Managing information takes more and more time, thanks to our multiple devices. There are obvious benefits, but also many downsides to this connected life. What could be done to keep us in touch with what we need, and minimize the noise?

Research

Interviewing users about their ways of accessing information, I found out that people use multiple strategies to cope with the sheer amount of news they have to process every day. We all get tons of notifications from an ever growing number of apps. Sometimes, all these strategies aren’t enough and we get completely overwhelmed, giving up on this app or that service, because it’s just too much.

The reasons for these strategies and breakdowns are the absence of spatial and time constraints as well as hierarchy in the flow of news. When you think of the good old newspaper, or the TV news, the number of words or minutes available are limited. These limits forced the editor to introduce a hierarchy, reflected by the location of a piece, or its length. There aren’t any constraints anymore to produce numerous micro-pieces of content. From the service provider point of view, it’s a benefit: it helps keep users engaged through constant solicitations.

The work of the editor is now done by users: they have to dedicate time and brain power to read through all the little pieces of info they get from various sources, and decide in each case if this is worth more attention or not. The problem is: our time is limited, so is our brain power, and we’d like to dedicate those to things that matter.

So my question became: how to help people regain control of the flow of information and minimize the time and cognitive workload spent on these tasks?

The design process

I put the first ideas on paper using storyboards:

Storyboards used to communicate ideas on notification management

Storyboards are a great way to communicate ideas without long written descriptions that nobody ever read. Thus, I could collect feedback and improve on the original ideas.

The next step was paper prototypes. One was an app to filter notifications depending on their degree of importance, with a large number of parameters the user could tweak. The second one was a notification manager, where notifications appear full screen, and a simple gesture interface to help sort them quickly.

Paper prototype to quickly sort notifications

I tested both paper prototypes with different users, and the second one was clearly the winner.

Currently, notifications are displayed in a long list of items: from a cognitive point of view, there are a lot of (too much) information to take in at once, especially when you’re in a rush. At the same time, each notification is too small to give enough useful information about the actual message to help you assess its real importance. With this prototype, you see only one notification at a time, with enough information to correctly evaluate its relevance.

During the tests, users could immediately relate to it and see its use: quickly get an overview of what’s going on, and make a first triage between the things that aren’t important, the ones that can’t wait, and the ones you’ll have to get back to later (and don’t want to forget). And they got the (temporary) satisfaction to have everything sorted…

The paper tests were also very useful to collect high level usability insights. I used those to design wireframes and a low-fidelity interactive prototype. Through several iterations of the test and design cycle, with both in-person experiments and remote usability tests, I improved the workflow, the interactions and the interface.

Successive iterations using wireframe and mockups.

Modifications included:

  • icons placed at the bottom of the notification card to remind the user of the gestures used to sort the notifications;
  • the introduction of a list of items for the notifications that have already been deleted, checked or placed in the read later pile;
  • the navigation located at the bottom so it is easier to access on the go with only one hand.

Prototype

Here is a quick demo of the prototype:

Swiftly demo

This is still a work in progress: I would love to have your feedback and comments (feel free to test the current prototype).

This work is part of the capstone project for the Interaction Design Specialization, a 40-week course by Scott Klemmer from University of California-San Diego on the Coursera platform.

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Celine Lenoble

User Research & Experience Design. Life long learner, XXL curiosity for... almost everything ! Connect with me on Twitter and Linkedin