Same same but different
Outline of the brief
The task is to create a eLearning activity for adults to teach about bike & road safety. This will be hosted on a website designed by me using Bicycle Safety’s style guide.
Project management document.
My estimated budget for this task will be $4,000-$6,000.
With the task at hand and the time it will take to develop, $4,000 seems a reasonable cost.
I have developed personas to fit the target audience of the brief.
Outcomes, analysis and recommendations
From what I have gathered up to this point it is definite that I will be creating a Text Driven eLearning activity that relies heavily on information being passed through text to teach my target audience the road rules on Bicycle riding. From stage 1 I have discovered that text driven is very easy to pass on information to users and easy for users to learn based on this persona. The method that I used was quite effective, so my plan is to go with a similar format for stage 2.
The personas I have created are people in business, their life revolves around their job. They have lots of pride and wouldn’t be seen in any institute of learning, they scout newspapers all day long, honing their ability to extract information from large paragraphs with ease.
Interactive testing research
This app is a similar representation of what I will be creating.
It draws most of it’s functionality from text and is obviously directed at a mature audience with traits like those of my personas.
eLearning activity recommendation
The target audience and personas I have created are people who are typically able to scan large paragraphs for information, therefore I will be aiming this eLearning activity towards a Visual Learner. Being heavily text and visuals driven.
My concept is a essentially a clone of my prototype in stage 1 without the user input to answer questions, they scroll through the information at their own pace. Broken down, this prototype is a digital handbook, a graphic which shows a representation of the situation and flips to the information they need to tackle it in reality.
Heres the plan out for the prototype, covering all laws of riding a bike excluding those that double up with cars. I made the prototype play out like an average day of someone riding to work, from leaving the house to riding back home at night.
The prototype for my app has been developed through Adobe Illustrator, ready to set up on Invision.
Discuss how the design integrity was maintained between the plan and the final product
I had the vision of how everything would lay out from the beginning, the only thing that wasn’t exactly ‘considered’ was the textures I was to use. The layout remained the same from start to finish.
How the user test scenario will play out
The user will be presented with the start page of my prototype with no assistance on how it functions. They will be guided through the navigation options. Once the user has successfully read through the information and completed the Q&A they will be presented with a printable/savable certificate, which marks the end of the test.
Reflect on how the scenario played out for the user, facilitator & prototype
User: The user went exactly as planned. They navigated through and read all the information resources, completed the Q&A and was presented with the certificate.
Facilitator: I was not allowed to be present in the room, so I turned on screen recording, told my user that I was recording and returned once the user has finished.
Prototype: The prototype functioned flawlessly and passed on its purpose. The informaton supplied was sufficient enough to cover the questions.
Identify areas where critical changes will need to be made to improve
The activity’s function: The text could possibly be a bit larger and placed out tidier within the information pages to improve legibility.
The testing scenario: The testing scenario played out flawlessly and I believe it isn’t in need of any improvements.
The Product Walk Through
The app begins presenting a start page of your ‘character’ leaving the house
The prototype has a sequence, it shows the hazard, gives information about it, then there will be a question relating to it further on. Here is the page showing where the hazard is.
Here is the information page where you have the choice to look back to get a clear look of what the scenario looked like, once you’ve read you can continue on.
Here is the question relating to the scenario, if the user chooses right they will continue onto the next lot of questions.
If the user gets it wrong, they’ll be presented with this page and will have to return and try again.
If the user succeeds they will get this printable/savable page to deliver to their employer.
User test & Report
I tested my prototype on a class mate as he was the most viable and closest to my personas as I could find.
To enable and certify employees to ride to work.
How was this learning objective being measured or assessed?
By completing the test and acquiring the certificate at the end. If they are able to get it, they are able to ride to work.
Did the user achieve this learning objective?
Could the objective be achieved more effectively or efficiently?
The test could be more thorough and in-depth using a lot more information and covering much more bases would provide a much more effective learning activity.
How did the session go?
The session was highly effective, after a short read of the information my test subject was able to pass the test with ease.
Did the facilitator have to step in at any stage due to the user being lost or confused?
How long did the session take?
1 minute 44 seconds.
Was this longer or shorter than you expected?
I was expecting it to take awhile longer because of reading time, but luckily my test subject was accurate to my persona and was a quick reader.
Did the user make it to the end of the session?
Was the resource appropriate for the type of learner?
Did the user get bored or distracted at any stage?
The user was amused by some of the question answers which caused a slight distraction.
Discuss how you could user other learning techniques to better engage the user
I could potentially link to outsourced information for a more accurate and elaborated explanation of some of the parts covered
the estimated budget for this task was roughly $5,000
It took roughly 6 hours to completely develop the application and another 2 hours to research for the questions.
eLearning activity — $4,500
Prototyping — $300
Testing — $200
Deployment — $100
Analysis conclusion and recommendations
This eLearning activity was much more successful than the first prototype. It was more accurate to the personas and much higher quality. It proved greater results as I was able to get an appropriate tester for my personas.
If I was to repeat this AGAIN, I would definitely execute it how I how I have done now.