Review: Wiz Khalifa’s Weed Farm
At first I thought this was a crappu clicker because it lacks depth. It felt simple compared to some other clickers like Clicker Heroes and Adevtnure Communist. It is about as complicated as, say, Adventure Capitalist, but feels like a kiddier version.
Weed Farm’s mechanics are like Adventure Capitalist, in the sense that there’s two primary currencies: 1 for money growth within a phase and then 1 for restarting a phase. They both grow exponentially. The improvement Weed Farm makes is that it feels appropriately paced, with little slow periods. It builds on the simple mechanics in a logical and satisfying way. It offers surprising levels of depth if you power through the repitition of the early and, to some extent, middle game.
My main reservation about this game is that it is simple. In terms of numbers and systems, it is rather bare bones. It is good at what it does, but it doesn’t do more than other, similar games. Thankfully it isn’t a clone, and it doesn’t feel like a clone. It is a great game for passing time, but it doesn’t have the complexity I’m currently looking for.