Virtual Violence & Reality
Video games have undoubtedly reached a significant part of our personal lives online. While the online gaming community is expanding unceasingly, the effects which we as consumers are exposed to online or in video games, has becoming debated. Psychologists Craig A. Anderson and Brad J. Bushman note a small-to-moderate-strength in the relationship in watching violent media with acts of aggression and violence later in life (Pozios, Kambam and Bender). Though this distinction has been offset by certain positive effects which details video games, as playing a role in the development of problem solving mechanisms and critically for improving the attention capacity and navigational abilities of players. (BBC)
Looking to some elements to defend the release, Brad Bushman records how video games is an exceptional platform of popular culture, due in large part to the undivided attention players must donate to gaming (BBC). Indeed, the notion of augmented behaviour, as well as rising aggression is a valid argument for the Family Television Council’s campaign in banning the sale of Fallout. Other mediums in popular culture identically include the same themes adopted into video games. In relation to American Football, Bain-Selbo is quoted as mentioning how football is a ‘ritualised practise’ and its incorporation of violence is central to the beauty and power of the game (77). Video games include violence and aggression as a motivator, such as in football, by means of increasing the enjoyment of the playing experience.
Anita Sarkeesian points to the ‘game’ users created in attacking her relentlessly. The detestation in this ‘game’ in not virtual, it is reality twisted from a simulated experience. Males in sport must not normalise the culture of sexism and spectators also, must be accountable from taking the events they witness into their everyday lives. John Oliver’s accountability theory, is a favourable answer to a complete ban on a singular medium. The Council’s campaign is understandable to victims of online assault however, placing the necessary legal restraints on hate speech, misogyny and aggression seem more promising.