Clara FairbanksFrom Pencils to Pixels to BitsFour Lessons That Transcend Art and EngineeringSep 30, 2019Sep 30, 2019
Clara FairbanksinMEA 300: Game DesignSlide Baby User FeedbackWhen I began making this game, I set out with two primary motivations: make something cute for people to enjoy playing. In my first pursuit…Dec 19, 2017Dec 19, 2017
Clara FairbanksinMEA 300: Game DesignSlide Baby Slide PitchSlide Baby is a single or multiplayer game in which the hero of the action is a baby seal. In this game, players must avoid obstacles and…Nov 16, 2017Nov 16, 2017
Clara FairbanksinMEA 300: Game DesignProgression Design in GamingSlide baby Slide starts with a simple ice level where the baby seal slides around and collects points. Levels are not introduced via a…Nov 16, 2017Nov 16, 2017
Clara FairbanksinMEA 300: Game DesignReditum Obstacles and RewardsReditum is the weirdest game I have ever played. The art work in the game is completely surreal, the characters looking as though they…Oct 17, 2017Oct 17, 2017
Clara FairbanksinMEA 300: Game DesignTrials and Triumphs in the ArcticObstacles and RewardsOct 11, 2017Oct 11, 2017
Clara FairbanksinMEA 300: Game DesignBackground Concept Game ArtIn generating this concept art I looked at scenes of an arctic environment and started adding common elements with a vibrant but slightly…Sep 21, 2017Sep 21, 2017
Clara FairbanksinMEA 300: Game DesignWhat is a GameWhat is a game? Hmmm, what IS a game? A game is not work, although work might be played as a game. A game is not a higher pursuit, although…Sep 19, 2017Sep 19, 2017
Clara FairbanksinMEA 300: Game DesignSimple Character DesignIn designing these characters, I first started with simple shapes and built characters from very plain geometric structure, attempting to…Sep 19, 2017Sep 19, 2017