VR Dev Challenge — 4 Experiences in 4 Weeks

Anyone want to learn how to develop roomscale VR? Up for a challenge?

Every Thursday, for the next 4 weeks, I will ship a VR experience. These experiences aren’t likely to be be very good and this is probably going to be a little humiliating but that’s the point. It doesn’t matter if you’ve been developing AAA games for a decade, when it comes to interaction design, roomscale VR opens pandora’s box. Everyone is new and everyone is learning. We, literally, aren’t even sure how to walk, just take a look at this master cut of locomotion techniques with the Vive..

It will be more fun to do this with other people! So if you’re up for it, join in. I will be posting under the hashtag #learnroomscale. The current plan is to drop the experience on Thursday then do a writeup on Friday of what was learned.

So that’s an experience dropped September 8th, September 15th, September 22nd, and September 29th.

All skill sets are welcome! (I have minimal 3D experience, my main background is in UX design and film) The main purpose of this is to challenge yourself and explore weird ideas without the pressure of having to polish something for the Steam Store. Potentially, each week could have a theme but for now lets keep it simple.

Ship one VR experience a week. Time to go go go.

pro tip. if you are starved for space for roomscale VR, convert your closet into a desk.

If you’re looking for ways to get started, cgcookie.com is an excellent place to start.

If you want to follow along, follow me on Twitter here @CodyBrown

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